Moot_Geeza wrote:Oddly enough I liked the stone balancing, but I get the impression we missed a few and tackled the late game without certain abilities.... In terms of tone, even after various darker moments I was still amazed when [very late story spoiler]A jaw drop moment.Spoiler:
GurtTractor wrote:tin_robot wrote:Aloy, the lead, is a slightly weird character, a warrior and tech genius who is simultaneously laser focussed on saving the world and more than happy to piss about doing whatever errand the locals fancy. I think there's supposed to be a character arc in which she learns to work with others rather than act alone, but if that's the intent it never quite lands. Despite the fact that Things Happen throughout the game, she never really seems all that bothered by any of it - though she's clearly going to be incredibly depressed if the world ever stops needing to be saved as that seems to be her only defining characteristic.
I feel like this probably describes the main character and problem with most of the open world RPG type games out there.
nick_md wrote:GurtTractor wrote:tin_robot wrote:Aloy, the lead, is a slightly weird character, a warrior and tech genius who is simultaneously laser focussed on saving the world and more than happy to piss about doing whatever errand the locals fancy. I think there's supposed to be a character arc in which she learns to work with others rather than act alone, but if that's the intent it never quite lands. Despite the fact that Things Happen throughout the game, she never really seems all that bothered by any of it - though she's clearly going to be incredibly depressed if the world ever stops needing to be saved as that seems to be her only defining characteristic.
I feel like this probably describes the main character and problem with most of the open world RPG type games out there.
Arthur Morgan says "I'm afraid."
Syph79 wrote:It’s the weaker game overall, but it’s a good companion to 2 - as you explore some shared areas and see some overlapping moments. I liked that about it.
Have it on the steam deck and started it but got distracted, should plough on. Was impressed with how well it ran on the deck.Syph79 wrote:Resident Evil 3 remake [Steam Deck] Enjoyed this more than I expected, perhaps as a result of the negativity towards it. I found it to be fine and absolutely worth the cut price deal you can get it for, along with 2. It’s the weaker game overall, but it’s a good companion to 2 - as you explore some shared areas and see some overlapping moments. I liked that about it. Worth playing if you’re a RE head like me.
Tried twice with Inscryption, twice got bored in the mid sectionMoot_Geeza wrote:Inscryption at last. Was fully into it by the end. Not sure what the consensus is but I thought act II dragged a little. The third was fun though. Odd little game, really good on the whole. It's also odd that I'll play games that usually wouldn't interest me just because they're published by Devolver, but it almost always pays off. Off the top of my head I think Carrion is the worst DevDig game I've played, and even that wasn't completely awful. Edit: Actually I Hate Running Backwards wasn't all that either.
acemuzzy wrote:Callisto Protocol (PS5)
First full game for a while and... it was pretty meh? Pretty one-track, painfully linear (basically every fork was advertised, mainline one way, treasure or key the other), looked nice but not much scenic variation. AAAA my aaaass. The melee was fun to start with, but didn't really go anywhere, and the enemies were near enough all the same apart from a cookie of late bullet sponge "bosses".
Story arc was also pretty lol.
Like a [6] I guess?
Blue Swirl wrote:Is that via the Mega Drive mini 2?
Moot_Geeza wrote:Advertised in that it tells you whether progression or secrets/collectibles are left or right? I'm fed up with wasting time on trinkets in games like this. They never interest me, so literal signposting sounds good to me. I hate taking the wrong path and ending up next to something I can't be bothered to pick up, then having to retrace my steps and take the proper route.acemuzzy wrote:Callisto Protocol (PS5) First full game for a while and... it was pretty meh? Pretty one-track, painfully linear (basically every fork was advertised, mainline one way, treasure or key the other), looked nice but not much scenic variation. AAAA my aaaass. The melee was fun to start with, but didn't really go anywhere, and the enemies were near enough all the same apart from a cookie of late bullet sponge "bosses". Story arc was also pretty lol. Like a [6] I guess?
EvilRedEye wrote:Nah, Mega Sg and Mega SD combo. It is on the Mega Drive Mini 2 I believe.Blue Swirl wrote:Is that via the Mega Drive mini 2?
EvilRedEye wrote:Blue Swirl wrote:Is that via the Mega Drive mini 2?
Nah, Mega Sg and Mega SD combo. It is on the Mega Drive Mini 2 I believe.
i'd like a game to be even more specific and say 'this way for a collectible thing you need to proceed in game' and 'this way for collectible tat you can ignore'Moot_Geeza wrote:Advertised in that it tells you whether progression or secrets/collectibles are left or right? I'm fed up with wasting time on trinkets in games like this. They never interest me, so literal signposting sounds good to me. I hate taking the wrong path and ending up next to something I can't be bothered to pick up, then having to retrace my steps and take the proper route.acemuzzy wrote:Callisto Protocol (PS5) First full game for a while and... it was pretty meh? Pretty one-track, painfully linear (basically every fork was advertised, mainline one way, treasure or key the other), looked nice but not much scenic variation. AAAA my aaaass. The melee was fun to start with, but didn't really go anywhere, and the enemies were near enough all the same apart from a cookie of late bullet sponge "bosses". Story arc was also pretty lol. Like a [6] I guess?
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