EvilRedEye wrote:I then also followed the watermelon around a full rotation of the map for good measure.
DrewMerson wrote:acemuzzy wrote:I actually think this is a bad game.
I have gone back to that game so many times, wondering what it is that Moot sees that I’m not seeing. I can see why Moot likes all the things he gets too much flak for liking, but this? I don’t think I’ll ever get it.
hunk wrote:Half Life: Black Mesa
Finally finished Xen. I could've sworn there were sonic like jump pads and stupid platforming bits involved in the final boss fight in the og hl? For better or worse crowbar changed the nihilanth boss fight. It flows a lot better, that's for sure, so I'm not complaining.
All in all, a terrific and very necessary remake. This is now the definitive way of playing Half-life 1. Lots of love, care and attention have been given in all the right places. The black Mesa complex itself is an awesome setpiece as is the otherworldly Xen. The enemy ai (especially the human SF) can be terrifying as they try to circle you, outflank you and flush you out. Remember, the og game was released in 97-98, which was 3-4 years before Halo combat evolved. Noone had ever seen fps NPC AI as advanced like this before. Good stuff. They toned it down in the sequel for some reason tho, but here the AI goes full tilt.
Gameplay is decent with a nice range of weapons. Some of the enemies and enemy models haven't aged particularly well. The aliens and bosses can look a bit out of place in the detailed environments as crowbar has chosen not to mess too much with the original designs. Like in the og, the NPC guards are hilarious. They seem to have a more prominent role now as backup with more lines of dialogue?
Sound and music are pretty good. Everything sounds as it should and the music drives the forward momentum of the gameplay.
The only criticism I can think of is there's no true stealth system implemented so you can't really sneak up on enemies. If you can see an enemy, no matter how far, the enemy will spot you -all, if not most of the time. There are also a lot of trial and error insta death chase sections. Nothing impossible, but they can sometimes hamper the flow of the game.
Still, for a remake it stays very close to the original. Not a bad thing as the original Half Life still plays like a monster. A monster who has stood the test of time quite well. Here's to 25 years of Half-life!
Wookienopants wrote:Ok now I have to play this. I think it looks fantastic
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