acemuzzy wrote:... no invert ... [1]
EvilRedEye wrote:[Looks in the mirror as he goes to bed and thinks 'You haven't finished Final Fantasy XVI. You haven't finished Final Fantasy XVI.']
Rev wrote:Bloodborne. Finding a lot of modern games to simply be ok or reskins of games that I've played to death before. Slunk back into this one two weeks ago and have been slowly chipping away through the levels, and it's still a glorious example of gaming when it is done right. Micolash is still a pain in the arse but I've been wrecking blood starved beast and Vicar Amelia like they were nothing. I don't want a sequel to this game ever.
Rev wrote:Rev wrote:Bloodborne. Finding a lot of modern games to simply be ok or reskins of games that I've played to death before. Slunk back into this one two weeks ago and have been slowly chipping away through the levels, and it's still a glorious example of gaming when it is done right. Micolash is still a pain in the arse but I've been wrecking blood starved beast and Vicar Amelia like they were nothing. I don't want a sequel to this game ever.
That's the platinum done as well. Think this is now my favourite of the souls games. Absolutely wonderful gaming experience.
Thanks, was considering it but it's not really my kind of thing (limbo and inside were "all right" imo) - this has persuaded me to avoidTempy wrote:Cocoon It's good fun, impeccably polished, but rarely actually taxes your brain. You can tell it's from the gameplay designer behind Limbo and Inside because it's all about interacting with an interesting world in limited ways, but gosh are those interactions fun and tactile. Lots of artistry and detailing, but it's very much a pop-up book where the tabs are very evident, you just need to pull them the right way to make the enjoyable stuff happen. There is one specific event you repeat a few times that I wasn't a huge fan of, which is in stark contrast to the bosses who are very enjoyable to fight - I especially liked how the beat you, which is a lovely non-violent and fitting way to get punted back to the start of each fight. Art direction and general inventiveness of each biome you travel through definitely keep it interesting, and there are a few sets of puzzles right before the end that each make use of a unique idea without properly exploring it, but the gist of that idea made me feel a little giddy. I think there was scope to make something really knotty and involved, but I respect the decision to making a game that empowers you to enjoy this alien technology. I missed three of the optional secrets, so not sure if there is anything slightly more special right at the end as due to the nature of the game you can't go backwards to find them. Overall it's a Strong 7/weak 8.
Tempy wrote:Cocoon
I missed three of the optional secrets, so not sure if there is anything slightly more special right at the end as due to the nature of the game you can't go backwards to find them.
It looks like you're new here. If you want to get involved, click one of these buttons!