With the exception of Gears Of War
I'll box you off in a minute.Let's get this boxed off.
davyK wrote:Text adventures are the only genre that have a chance at narrative.
Brooks wrote:Good, deep game design just seems fundamentally out of step with the high denial of agency that upfront histrionic writing works best with.
It's up,to you how you'd describe it. If you're defining storytelling as 'how stories are told in other mediums', the yes games aren't particularly good at that (they can only successfully emulate it by temporarily stopping being a game). If you're defining it as 'the way in which a series of events is laid out', then games can be great at it.Yossarian wrote:This. And, furthermore, I'd say that when games do get this right, they do so by doing something which is not storytelling. I haven't actually played Gone Home yet, but from what I understand, what story there is isn't told to you, but simply placed in this world for you to discover. I'd describe that not as good storytelling, but rather good world-building.Good, deep game design just seems fundamentally out of step with the high denial of agency that upfront histrionic writing works best with.
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