Here’s the thing: in most stealth games enemies have some sort of pattern. You have a vague idea of where they’re going to walk when. If disturbed, of course, that pattern will change, but there’s something comforting in the fact that you have some sort of idea how things will behave. Alien: Isolation does away with that completely.
“The fact that the Alien isn’t scripted means that you can’t predict what’s going to happen,” says Al.
You don’t bloody say.
10 minutes later I would literally jump out of my seat in terror.
LazyGunn wrote:If OR is supported for this, essential shopping
Childintime wrote:I seem to remember reading an article not long ago that said that while rift was used for some demos of the game it won't actually be supported on release...could be wrong though. I'll try to dig it up. EDIT: I am sure I saw it originally on Rockpapershotgun but i can't seem to find it. There's a similar article here at Eurogamer, though - basically, seems to be prototype only. This article on RPS would seem to imply the devs are open to the idea of future support, given they are not explicitly ruling it out. We'll see.LazyGunn wrote:If OR is supported for this, essential shopping
Childintime wrote:Ah, you see - i found it hard enough to play the old AvP game back on the PC.
TheDJR wrote:When is this out?!
Also won EGX Game of the Show: http://www.eurogamer.net/articles/2014-10-03-egx-2014-game-of-the-showKow wrote:Polygon are shit. Eurogamer review.
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