I choose to allow this comment to justify the time and expense.Moot_Geeza wrote:Redemption vid gets an [8].
Pretty much what I was thinking. SMG was great fun for sure, but it doesn't seem like the sort of game people will go on about years from now. Kind of like a big special effects based film that you enjoy immensely whilst watching it then forget all about the moment it ends. It's also still not as good as Mario 64 in many respects.b0r1s wrote:The other two games were just a refinement of previous generational classics.
stonechalice wrote:I don't really understand why people have problems with difficulty spikes? They are the sections in the game that are there to test you. It would be fairly mundane otherwise. Either you're skills weren't up to scratch or your heart wasn't in it.
hylian_elf wrote:I disagree. If it's the game that is plain sailing and you're beating it without losing much health, and then bam! There's a section where you die a thousand times, mainly cos you weren't expecting it and the game wasn't preparing you for challenge, then even if it is a genuine test it would feel completely out of place and off pace. Gradual increase in challenge as you progress is what is needed and I admit is probably not easy for devs to accomplish. By its very definition, a difficulty spike is a problem.stonechalice wrote:I don't really understand why people have problems with difficulty spikes? They are the sections in the game that are there to test you. It would be fairly mundane otherwise. Either you're skills weren't up to scratch or your heart wasn't in it.
TheDJR wrote:Halo is for casuals anyway, nerd boys played Counter-Strike.
yeah, i mean let's be honest, if you're comparing FPSs you're basically just arguing about which pile of shit tastes the least awful....Bollockoff wrote:Please stahp.
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