Verecocha wrote:Not a tremendous amount. Think only a couple of levels left and a couple of levels that are basically boss fights. Only a few hours dude. You getting a little tired of it?
hylian_elf wrote:Moot only likes games that cost less than £1 and last just a couple of hours.
hylian_elf wrote:Levels are long! Got to level 4 last night.
hylian_elf wrote:Think I’ll leave the Slayer Gates for later!
Ben wrote:I was contacted by a friend who is Game journalist for my professional opinion on the DOOM eternal and Mick Gordon soundtrack situation and i figured i would post it to facebook with some analysers in the comments to show what has happened
Ok the only way i can explain this in laymen terms is the following
What has happened in the mix and the master is actually quite unbelievable
Sonically MIck's own mix and master is sitting at a solid -10.8 RMS for my referenced song which is your standard commercial loudness for an incredible dense metal mix
As you can see the provided analyser and wave grabs there is more dynamics and perceived loudness although it is actually quieter in waveform and less limited and compressed
Micks mix along the spectrum is much more balanced and even with all ranges of frequency being more balanced and the transient and dynamic response being better controlled
Mick almost has an EDM style of mixing to his Metal stuff where stuff is hitting compressors very hard in sequence sidechaining other compressors to do different things and react differently to the dynamics going on in the song, when these big huge kick and snare drops are smashing into a wall of downtuned 9 string chainsaw guitars it sort of pushes back and punches incredibly hard. Its quite ingenious and he does go into it in great detail in one of his GDC talks if you ever get a chance to watch it you should
Simply put, Micks mix and master is world class and would be worthy of not only sound design awards but sound mixing awards and combined with Ermin Hamidovic who is literally THE GOD OF MASTERING it would have been perfect. Ermin is so revered himself that back when i was learning i read the systematic guide to mixing and it taught me more than a 3 year university course, which was seen as the heavy mix BIBLE. Written by Ermin Hamidovic, im sure Mick himself would have no doubt been inspired by this fine book himself
Mick's mix reference was to the most popular song that has been floating around, "Meathook"
Now onto the mixing of the 2nd track which is obviously not Mick, "Metal Hell". I found a track closest that resembled low guitars and heavy edm segments
To put it short this mix/master is so dynamically destroyed its barely even listenable. Coming in at a whopping -4.9 RMS whilst clipping to oblivion the mix is a total mess. Looking over at the general spectrum and balance we can also see that it is heavily scooped in the mid range and is missing a lot of essential content found in micks mixes
I fully believe you could give this song to a 20 year old metal kid in a band who is learning from a great online course like Nail The Mix and you could submit it for the monthly mix and it would yield better results, not really what you want when its a world class game developer following up one of the most anticipated modern games with a soundtrack to boot
Many joked that they couldn't wait to get there Free Game with the new Mick Gordon album and it couldn't be more true
Mick Gordon hasn't just revolutionised game design with his sound design, he has reinvented the wheel.
He has created something that makes you as the player feel a sense of power and immortality
He has given you, your own boss music. You are the final boss, the only thing they fear is you
From a design standpoint it is outstanding, compared to some great sound design games like Dark Souls with their iconic boss music that gives the player a sense of fear and concern. In Doom and Doom Eternal when that boss music kicks in, its your soundtrack, its your boss music and you are an unkillable demon slaying demi god worthy of something as ridiculous and hype as the Warhammer 40k Universe and it hypes you up, you feel a sense of power and connection to the game and im at least 90% sure this is down to the soundtrack behind it. Obviously the game is great and in a class of its own too
What has happened here is absolutely abhorrent and tragic for the people involved whose passions are in it. MIck Gordon seemed to live for this soundtrack and professions like Ermin have also been screwed out of one of there most passionate works to date
Moving forward i think ID and Bethesda will be at a great loss as this is the biggest step forward in game soundtracks in years and it is an absolute shambles to rush this out with such poor attention to detail when the work that has gone into it is nothing short of mastercrafted
It's like someone has taken someones 10'000 hours of mastery and used a mobile gaming pay to win boost to skip to the end but with unyielding results that are poor compared to the source, like your beloved franchises that were put to the b team or external
Syph79 wrote:Fuck the Marauder demon thing. He’s down now, but I didn’t ask for Sekiro in my Doom.
Verecocha wrote:Syph79 wrote:Fuck the Marauder demon thing. He’s down now, but I didn’t ask for Sekiro in my Doom.Spoiler:
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