What would be wrong with that? That's not how I use it but, if you were going to use anything as the primary source for making your decision, what's so bad about using the average of all the reviews of a game?mistercrayon wrote:mistercrayon wrote:I can see merit in curiosity ("do my opinions match the MASSSES"!!!!!!?!?!?!?!?!?!?!!") or even just as a place where you don't have to google the name of the game you want to see a review of. But as a primary way to decide a purchase an average number???...............eeeeeeeeeeeeeeeeeeeeeeeewwww
Kow wrote:Who are these unwashed masses who don't understand Metacritic like we do?
lol I was thinking about saying that. Those ads with "must have worked on a game with an 80+ metascore" sound arse but it's probably an easy way to filter out people that did the art on their mate's iOS game.Vela wrote:Publishers and marketing departments.Kow wrote:Who are these unwashed masses who don't understand Metacritic like we do?
Diluted Dante wrote:Five of them came out before the Vault of Glass was even unlocked. Even Eurogamer, who are usually pretty good with this stuff only waited until the 17th.
Diluted Dante wrote:It's a game that should not have been reviewed as early as it was. The amount that came out in that first week is insane. You simply can't see the content in that time. The bottom 7 scores all came out within nine days. Five of them came out before the Vault of Glass was even unlocked. Even Eurogamer, who are usually pretty good with this stuff only waited until the 17th.
I disagree vehemently with that, kinda. Games can (now) evolve over time. A film is the same film from day 1 to day 1001 (DCs notwithstanding). A game like Destiny can be altered, improved, in ways that matter, months after release. I'm not suggesting a game that scores 2/10 on day 1 can scoot up to 8/10 on day 100, but certain criticisms, valid at one time, can become irrelevant down the track. Destiny seems like the first notable example of this. Unless the mechanics are borked, fundamentally borked (and in Destiny's case, they're not), a Destiny (mainly down to pedigree) deserves time.Vela wrote:I disagree vehemently with this.
Skerret wrote:I disagree vehemently with that, kinda. Games can (now) evolve over time. A film is the same film from day 1 to day 1001 (DCs notwithstanding). A game like Destiny can be altered, improved, in ways that matter, months after release. I'm not suggesting a game that scores 2/10 on day 1 can scoot up to 8/10 on day 100, but certain criticisms, valid at one time, can become irrelevant down the track. Destiny seems like the first notable example of this. Unless the mechanics are borked, fundamentally borked (and in Destiny's case, they're not), a Destiny (mainly down to pedigree) deserves time.Vela wrote:I disagree vehemently with this.
There's a larger argument about rapidfire game review practice that foregoes meaningful critique in service of "FIRST", but to get into that I'd be sacrificing DSII time and I simply won't.
In 90% of cases, I agree. It's the Destiny model that warrants a different approach.Vela wrote:So long as companies are happy to front load sales, take preorders, massage the review process and sell season passes before they confirm content, the games need to be reviewed based on what they are, not what they might be. Reviews should serve as a buyer's guide.Skerret wrote:I disagree vehemently with that, kinda. Games can (now) evolve over time. A film is the same film from day 1 to day 1001 (DCs notwithstanding). A game like Destiny can be altered, improved, in ways that matter, months after release. I'm not suggesting a game that scores 2/10 on day 1 can scoot up to 8/10 on day 100, but certain criticisms, valid at one time, can become irrelevant down the track. Destiny seems like the first notable example of this. Unless the mechanics are borked, fundamentally borked (and in Destiny's case, they're not), a Destiny (mainly down to pedigree) deserves time. There's a larger argument about rapidfire game review practice that foregoes meaningful critique in service of "FIRST", but to get into that I'd be sacrificing DSII time and I simply won't.Vela wrote:I disagree vehemently with this.
Skerret wrote:In 90% of cases, I agree. It's the Destiny model that warrants a different approach.Vela wrote:So long as companies are happy to front load sales, take preorders, massage the review process and sell season passes before they confirm content, the games need to be reviewed based on what they are, not what they might be. Reviews should serve as a buyer's guide.Skerret wrote:I disagree vehemently with that, kinda. Games can (now) evolve over time. A film is the same film from day 1 to day 1001 (DCs notwithstanding). A game like Destiny can be altered, improved, in ways that matter, months after release. I'm not suggesting a game that scores 2/10 on day 1 can scoot up to 8/10 on day 100, but certain criticisms, valid at one time, can become irrelevant down the track. Destiny seems like the first notable example of this. Unless the mechanics are borked, fundamentally borked (and in Destiny's case, they're not), a Destiny (mainly down to pedigree) deserves time. There's a larger argument about rapidfire game review practice that foregoes meaningful critique in service of "FIRST", but to get into that I'd be sacrificing DSII time and I simply won't.Vela wrote:I disagree vehemently with this.
Skerret wrote:chaluce stop posting that
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