I'll nup you. Sure, then the model is a bad fit and leads to angst; I'm not convinced it's shady though. Reviews should serve as a buyers guide, but reviews that I read tended to note the long haul nature of Destiny and not to judge too quickly. This angle starts to paint Destiny as bereft of content, or somehow deceptive, which it plainly wasn't. It just wasn't quite what people expected. Bungie's efforts to promote it the way they did probably didn't help.mistercrayon wrote:Nup. Because they do all of the things Vela says. If they want out of the buyer guide model then they should jump outside the model fiscally too. You could argue their model is a bit like WoW but at least that charges you nothing to play the full game before asking for piecemeal payment. Destiny asks for full monies on day one or fuck off.Skerret wrote:In 90% of cases, I agree. It's the Destiny model that warrants a different approach.Vela wrote:So long as companies are happy to front load sales, take preorders, massage the review process and sell season passes before they confirm content, the games need to be reviewed based on what they are, not what they might be. Reviews should serve as a buyer's guide.Skerret wrote:I disagree vehemently with that, kinda. Games can (now) evolve over time. A film is the same film from day 1 to day 1001 (DCs notwithstanding). A game like Destiny can be altered, improved, in ways that matter, months after release. I'm not suggesting a game that scores 2/10 on day 1 can scoot up to 8/10 on day 100, but certain criticisms, valid at one time, can become irrelevant down the track. Destiny seems like the first notable example of this. Unless the mechanics are borked, fundamentally borked (and in Destiny's case, they're not), a Destiny (mainly down to pedigree) deserves time. There's a larger argument about rapidfire game review practice that foregoes meaningful critique in service of "FIRST", but to get into that I'd be sacrificing DSII time and I simply won't.Vela wrote:I disagree vehemently with this.
Yossarian wrote:Re: Destiny, FWIW, I far prefer their model of selling the full-price game and DLC with no subscriptions, and would probably rate it higher for not asking a subscription. Beyond that, I do agree that reviewers should have spent more time with it. I understand that there are issues with the early game, I really do, but I don't care about that now that I've reached the higher levels. There is no game in the history of gaming which has grabbed me like Destiny has. If you're put off by the early game, I'm sorry to hear that, the end game is a ten, no question, and that end game will keep you occupied for months once you've spent the week or so that it takes to get there.
stonechalice wrote:You came late to the party with Destiny Yoss, I accept that, but there is no way the end game in Destiny is a ten, that's just madness. All that's left at the end game is to repeatedly play stuff you've played hundreds of times before for the slim chance of marginally better loot.
Petey wrote:I wonder if I could buy the edge-online domain and restore this forum to its spiritual home. But yeah. Sad that sites like Polygon are flourishing where Edge originally stood.
stonechalice wrote:It's fun, but severely lacking in variety. All you do is point your reticule at bullet fodder ad infinitum. There isn't even any nuance to combat, nothing to make you think differently, just point and shoot.
That is great and I loved playing Destiny, and will still put it on from time to time, but the blatant attempt by the devs to extend the already drawn out process of acquiring and levelling gear by implementing arbitrary hurdles such as upgrade materials to the point of silliness was too much for me to ignore.
And when you reach that max level, got all your gear maxed and done all the raids on hard, then what? There is literally nothing left to do. You've got maxed out armour and no new challenges to test it on, other than running through the same shit you've done hundreds of times before. Until another twenty quid DLC pack comes along that was already on the disc and you start that process all over again for some armour that will make a number go up. You can't even customise it apart from a shader for christ sake.
Vela wrote:I disagree vehemently with this. If the game is ready to go on sale for full price, its ready to be reviewed as such. If it's not ready to be reviewed, its not ready to be sold. If anything, games are not reviewed harshly enough when it comes to performance and content. Skyrim PS3 should have gotten 0/10, i.e. one point for every frame per second. Driveclub should have been reviewed based on numbers of online matches possible. Halo Master Chief Collection should have gotten 4/10, something which reflects the number of months between release and a semi-working state. Assassins Creed Unity should have gotten 1/10 because of its name (and also if you didn't figure out the series was shit after the 1st game then you deserve to waste more money on it).Diluted Dante wrote:It's a game that should not have been reviewed as early as it was.
Yossarian wrote:The environment may have been on the disc, but the content to fill it wasn't, there was a 2GB download for the DLC, what was that if not content? Besides there was a ton of content that came with the disc, far more than most games. Complaining about a few environments that were on the disc but which weren't used until the DLC which was being sold instead of charging a subscription like most MMOs seems rather churlish to me.
Yossarian wrote:Not true, there is a great deal of coordination and teamwork going on in the raids, for example, and even the basic combat has more depth than that with grenades, melees and supers available.stonechalice wrote:It's fun, but severely lacking in variety. All you do is point your reticule at bullet fodder ad infinitum. There isn't even any nuance to combat, nothing to make you think differently, just point and shoot.
Diluted Dante wrote:I think there is a fundamental misunderstanding here. You're lumping Destiny in with a bunch of broken games, but that's not why I was saying it should not have been reviewed at launch. Would you be ok with somewhere reviewing World of Warcraft, Guild Wars, Final Fantasy Online ect right out of the gate? If the answer is yes, I'm left wondering what possible basis you think the review will be on.Vela wrote:I disagree vehemently with this. If the game is ready to go on sale for full price, its ready to be reviewed as such. If it's not ready to be reviewed, its not ready to be sold. If anything, games are not reviewed harshly enough when it comes to performance and content. Skyrim PS3 should have gotten 0/10, i.e. one point for every frame per second. Driveclub should have been reviewed based on numbers of online matches possible. Halo Master Chief Collection should have gotten 4/10, something which reflects the number of months between release and a semi-working state. Assassins Creed Unity should have gotten 1/10 because of its name (and also if you didn't figure out the series was shit after the 1st game then you deserve to waste more money on it).Diluted Dante wrote:It's a game that should not have been reviewed as early as it was.
g.man wrote:I'm pretty sure there's a Destiny thread somewhere for this sort of thing.
g.man wrote:I'm pretty sure there's a Destiny thread somewhere for this sort of thing.
mk64 wrote:Weird that as someone involved in reviewing you are not considering that reviewer copies often have segments of games if they are massive. So you may be able to jump straight to later parts of the game to judge it properly.
HPAs you may already have seen elsewhere, we in the press have had no prior access to Bungie's online shooter Destiny before its global launch date tomorrow. There was no review event, and though review copies have been sent out, they're useless until the servers are turned on.
pantyfire wrote:I subscribe to the conspiracy theory that there was a tectonic shift in development late in the games making and what was meant to be a big sprawling epic was pruned back savagely, into a bit of a narrative mess.
I'm with you there.
As for should it have been reviewed?
The basis is that you are being peddled the game at release, so therefore outlets are not being unreasonable by reviewing it at release!
If the dev was confident the game would be better in 8 months time then they should have released it 8 months later with the better bits in it. They can try charging more than normal if they want.
The reviews would have been glowing then, yeh?
As for lumping Destiny in with broken games, well it was a bit wasn't it? Frequent disconnects, lag, pathetic item drops, loot caves and boss glitches weren't catastrophic but they were still a bit broken.
I'm not saying it shouldn't have been reviewed, just that reviewers shouldn't have rushed them out without having time to see everything. Lots of sites wanted to be first with the reviews, which means that they didn't allow time to see the game properly.
It'll be interesting to see what happens when the rumoured Destiny 1.5 drops in September. I expect a lot of much more favourable reevaluation of the game.
Yossarian wrote:I'm not saying it shouldn't have been reviewed, just that reviewers shouldn't have rushed them out without having time to see everything. Lots of sites wanted to be first with the reviews, which means that they didn't allow time to see the game properly. It'll be interesting to see what happens when the rumoured Destiny 1.5 drops in September. I expect a lot of much more favourable reevaluation of the game.
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