Diluted Dante wrote:I did wonder if he'd played it like Gears of War from your comment, having never read his review. Temps, his criticisms and observations are not moot. Not using him as a buyers guide is a different thing though. That you dismiss reviews as buyers guides in the very same post makes it all the more confusing as to why asking if anyone uses him as a buyers guide is read as dismissal of him.
dynamiteReady wrote:I'll miss the site. At one time, I appreciated the email updates, and they were doing a good job of keeping some of their more interesting magazine articles up there. Me? I'll be moving to Eurogamer for the reviews, and Destructoid for the news, I think. What's the consensus here though? I'll stand to reason...
Brooks wrote:Polygon suck dicks too. Typing even as someone who really appreciates Riendeau on the Idle Thumbs poddo.
I find a lot of review entertaining in their own right, but as a tool to help me decide what to spend my money and time on, some are useless. Everyone's got an opinion, but if your opinion is based on a misunderstanding of the source material, then it's a fucking useless opinion.Tempy wrote:How on earth can someone be "wrong" in a review unless they've fundamentally failed to play the game beyond the first few minutes? There isn't an objective right/wrong, if someone too a chunk out of DS and backed it up well how is that wrong? The whole point of knowing an established reviewer's critical canon, is that if they utterly tore a game to pieces, you'd know why they did, ergo it isn't a useless opinion. I used to want to know what Ebert thought of a film because I wanted to know what he thought of a film. Even if I saw it and disagreed, that wouldn't make his opinion useful, in fact it's the contrary.IanHamlett wrote:What's the fucking use if they're just wrong. I could tear Dark Souls to pieces and back every point up but, if that's the only place you read about it, you'd walk away with a useless opinion.Tempy wrote:Disagree wildly, even though I disagree with his review. I don't care if they're "wrong" or "right" in consensus. If they've consitebtky drawn their conclusions and backed then up, I'm interested, regardless.Bollockoff wrote:Sterling's Vanquish review is a black mark on his professional career no question. I use Metacritic as an index of review scores. I always ignore the user scores and average score and just click on the full links that look interesting.
So there's you need to use a few places and aggregate?Tempy wrote:No single place satisfies as they've all got their duff writers.
IanHamlett wrote:So there's you need to use a few places and aggregate?No single place satisfies as they've all got their duff writers.
IanHamlett wrote:Everyone's got an opinion, but if your opinion is based on a misunderstanding of the source material, then it's a fucking useless opinion.
Petey wrote:What are people's views on killscreen ?
Are you fucking shitting me? If a piece can be misunderstood then it's useful to have someone misunderstand it, and pass on that misunderstanding, without ever acknowledging that it's a misunderstanding that has been passed on? No. A better approach would be to understand the source material and inform people that it might not be their thing and it's quite dull if you don't play it as intended.Tempy wrote:If the source material allows that misunderstanding, that's interesting enough, like with the Vanquish thing.Everyone's got an opinion, but if your opinion is based on a misunderstanding of the source material, then it's a fucking useless opinion.
So you never figured out how to use the larger enemies, the ones that can survive a punch, as cover. Okay.Sam's rocket gliding ability is governed by an energy meter. His melee attacks are governed by the same meter. Yes, you read that right, Sam actually needs energy to punch his opponents, and once he's landed a single successful punch, he can't glide away since the energy meter completely drains. Several times, I punched an enemy, failed to kill it thanks to Sam's inability to aim his punches properly, and was killed because I could neither defend myself or swiftly escape.
Gimmicks that you never figured out how to apply. Okay.Vanquish is just another cover shooter with shallow gimmicks that have no applicable use.
It will though.Sam's dodge maneuver is pathetic and won't get him clear of the giant energy beams and explosions that endlessly come his way.
Easy mistake, the end of act1 is foreshadowing the end boss. Like Zelda OOT.Even the final boss is just a repeat of a boss fought at the end of the game's first act.
So it's not repetitive for long enough?This total lack of compulsion and variety is made worse when you realize that the game is only five or six hours long.
adkm1979 wrote:most of the time a good way of finding out if you'll like something is to find out what a large number of people thought. .
mistercrayon wrote:I can see merit in curiosity ("do my opinions match the MASSSES"!!!!!!?!?!?!?!?!?!?!!") or even just as a place where you don't have to google the name of the game you want to see a review of. But as a primary way to decide a purchase an average number???...............eeeeeeeeeeeeeeeeeeeeeeeewwww
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