XCOM 2
  • I'm on PC and whilst the biggest stuff is still fine there are quirks and issues that are frustrating.

    One of the most frequent ones is the movement border staying blue when it should be yellow, so you move and then lose a turn. Doesn't happen often but it usually is a result of stacked pod appearances, which can get confusing.

    Also the Codex AoE animation sometimes disappears, which puts a bit of guesswork in dodging it. Other weird thing last night: able to run through fire, but the skulljack command seems to work similarly to overwatch, in that fire cancels it out. Had to reload because it fucked me right over.

    Still, most of the time mistakes are the player's, such as the last mission where I repositioned a Ranger, triggering a second pod that included a gold bastard whilst I was dealing with a reinforcement drop. I wouldn't want to try ironman until I knew the engine in and out.
  • Like Blood Bowl, RNG is incredibly frustrating and yet brilliant for creating those stories. When you've got, like, 8% chance of getting the kill you need to save the mission and miraculously it happens and you punch the air.
  • The Kid is one such hero, her pistol skills are remarkable, so many 50% clutch shots
  • Kow
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    Al this talk made me have a go again at a mission that was killing me. I got battered a few times again. My miserable 4 rookies against about 8 enemies, including an armoured mech and a massive armoured cunt. I think I need to leave it until I can get the base upgrade to increase my team number.
  • If you've only got rookies to take on those enemies you're probably fucked.
  • Kow
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    Everyone else is dead.
  • Kow
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    That would seem to be the case.
  • Building the room that lets you get extra squad members is pretty much first priority IIRC. Makes a big difference. Then it's the new weapons.
  • It's a bad feel lads

    QPS0zTx.jpg
  • Finally onto the last mission and the very first enemy pod is a bunch of lancers who manage to avoid about 6 overwatch shots and knock my specialist unconscious, which means no healing for the whole thing. Hmmm.
  • Bollockoff
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    Late game lancers get some Dodge iirc.
  • Bollockoff
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    Or if they just flat out missed they got that clover gene splicing.
  • Despite having one less soldier than I expected, and zero healing, I did it. Ironically the only other soldier I lost was my star player, The Kid, who was left bleeding out as the final cut scene rolled.

    Stats in spoilers:
    Spoiler:

    Clearly wasn't using the Black Market enough.

    Even though the final mission was very similar to EU, and a lot of fun, I am quite sad that the story was so muddled. I have no idea what was going on, and no idea how that ending cutscene is supposed to link to the War of the Chosen, or the main story for that matter.

    I'll definitely give Ironman a go one day, but I might have to turn some of the quality of life mods off as I am sure they're cause it to get a bit unstable as it goes on. Once I'd found my flow I didn't really reload anything, but I need to own my losses next time.
  • Bollockoff
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    Tempy wrote:
    It's a bad feel lads QPS0zTx.jpg


    Read as Shrek.
  • Started Classic Ironman, not exactly plain sailing, but not as tough as expected. Can't wait for the bastard units to start showing up though, things already got pretty hairy with the vipers (I think it's bullshit that they can grab and shoot in the same turn)
  • FUUUUUCK

    Stupid pod mechanic in this game is the worst at times. Totally
    clearly, nothing in los, make a single move and trigger 2 pods, that's six troops, they're all behind cover and I can't hit shit, so that's me with 4 dead guys after a stunning first month.

    Also missed my Muton corpse so I'm well behind the tech curve after the game didn't give me an engineer from an early mission that said it was going to give me one.

    Might be game over.
  • Next mission played the 'you have two moves oh wait you moved actually you only had one' which meant I couldn't thrown the flash bang I had planned to throw, which ended in a squad wipe. I was probably screwed anyway, but it's a real bitch of visual glitch.

    Commander Ironman Run One: failure
  • Commander Ironman Run Two: failure

    Edit: and three, christ I think i've seen more critical from regular Advent soldiers in the last 30 minutes than I did in the entire normal campaign

    Edit: and that makes five

    I'd have made this a new post but four in a row makes me seem like a mental.

    Honestly I dunno If I have the fortitude for Commander difficulty, the game is so rigged it makes me laugh to think how hard Legendary must be.

    Most of my failures were either on the first mission, which is understandable, but the rest were due to bullshit three pod pulls. The way the game works its pod reveal system is so fucked if you don't quite understand it, and I put myself in the category of not quite understanding. The mission that broke me, which I'll screenshot below was nothing short of horseshit. A VIP capture mission, with a fuck off huge building in the middle. I couldn't do anything but go through it, which showed me two pods to either side. Fair enough, I can split fire and then deal with them, that's easy enough. Except I miss two near certain shots, and chuck out a mimic beacon to save my bacon next turn. But the mimic beacon triggers another pod, so I have three pods attacking me, 9 enemies, no option to retreat, no chance of killing them because they've got so much health between them.

    ClD1pVf.jpg
    You can just about see the other Viper in the upper left

    jqnIFw5.jpg
    Not being able to call an EVAC makes me wonder if VIP missions are worth it after you've got both an engineer and a scientist. 

    Fuck it, carry on. Next terror mission I manage flawless, next mission, is a Supply Raid: Excellent, mission after that goes poor because I can't remote hack the terminal because for some reasons trains have buggy as fuck line of sight in the game. Advent timer is up so I have to do the first story mission for breathing room. I take out a turret, a Muton wanders into range and I nearly kill him, which makes him run off. I tentatively chase him down, triggering a pod of troops, which I take out most of, but I can't scratch the Muton or his cover. So I have to run and gun, it's either that or take a plasma grenade or plasma shot. I run and gun into an area I have LoS on... and it triggers a cutscene for that mission, and then a pod of two Vipers and a Sectoid, which is when I hit ESC and quite to the desktop. Maybe I am just totally misunderstanding how the game plays, but when you trigger enemies who go into cover you have to move or be stuck eating shots whilst a Muton laughs with a 30% to hit stat... so how do you flank? I feel like I've got the tactical layer all wrong thanks to Veteran. Ah well. Could do with some JONB tips it seems.
  • Finally got this thanks to the steam sale. Double plus was it runs fine on my surface so I can game while sitting with the wife.

    Initial impressions are good. The first proper mission was interesting as it's a very harsh lesson on how to approach the game. I failed the first go on it, but cleared it no probs the second time. Very much caution approach once you discover enemies ( so far at least)
    SFV - reddave360
  • what model of surface have you got it running on?
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • Tempy wrote:
    Could do with some JONB tips it seems.
    Hadn't seen that post before @Tempy.

    I doubt I could tell you much TBH - I've forgotten a lot of it anyway.

    There is one massively important rule though - never move anyone ahead of your furthest forward man near the end of your turn. When you start a turn, you can move the first couple forward towards the enemy/goal a fair bit, but everyone after that tucks in behind them so there's no way you can trigger a unit as your turn ends.

    That includes throwing mimic beacons further forward I guess - don't think I ever used them. I mostly took grenades of various kinds, to get as much guaranteed damage as possible.
  • The same stuff as I know from XCOM then. I just need to be more disciplined. Got it downloaded and ready to play when (if?) I move flat.
  • what model of surface have you got it running on?

    Surface pro 4 i5 cpu 8gb ram. It's on minimum graphics but still looks quite good. The only bit that suffers (so far) is the loading screen in the ship seems just that bit longer than my desktop pc. Certainly can live with that, xcom enemy within and unknown have been main stays on the surface for the past year.

    SFV - reddave360
  • interesting, the surface pro 5 should run it well.
    might get one when I get a new contract
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • interesting, the surface pro 5 should run it well. might get one when I get a new contract

    Obviously depends on how much you like the windows 10 os but I love my surface. Its so neat and there's no compromise for tablet form. The only niggle is the graphics ability. It will run 360 / ps3 level games no probs, but has struggled with newer content and theres not much you can do. I'd be very much looking at surface pro 6 as a next pc purchase though.
    SFV - reddave360
  • Bollockoff
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    Can someone please tell Firaxis that adding all this Stargate SG-1 level plot to XCOM harpoons the shit out of the atmosphere.

    Thanks pending.


  • RedDave2 wrote:
    interesting, the surface pro 5 should run it well. might get one when I get a new contract
    Obviously depends on how much you like the windows 10 os but I love my surface. Its so neat and there's no compromise for tablet form. The only niggle is the graphics ability. It will run 360 / ps3 level games no probs, but has struggled with newer content and theres not much you can do. I'd be very much looking at surface pro 6 as a next pc purchase though.
    Got a surface pro and love it
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • I can’t help but think of a sausage. A huge, fat, glistening sausage, bulging with meat (or the nearest vegetarian equivalent) to the point that the innards have burst through the skin, forming deliciously fatty globules on the surface. There is surely no room for more, but nonetheless even more has been stuffed inside it. It clearly shouldn’t work. It’s almost obscene. It looks like it will fall apart or even explode if even the slightest pressure is applied. It is sausage-based madness. The sausage is XCOM 2: War of the Chosen [official site], and it is as delectable and satisfying as it absolutely bloody insane.

    RPS: War of the Chosen Review

    It sounds fucking incredible.

    EG gave it a recommended but I don't their review is half as good as the RPS one.
  • WAr of the Chosen is great, completely revamps the game. Ironmanning standard difficulty and had 3 wipe outs, infiltrating a chosens base is a complete prick and you get one shot. I failed miserably.

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