Tempy wrote:Right so here is the heat map of the game world before they overhauled it with some design principles they worked on: The former shows less exploration off the main paths of the game.They realized they could solve these problems with the concept they called “gravity”- placing structures of varying visibility/importance in different places, leading players in different directions and allowing to get sidetracked.From a field design standpoint they discuss the “Triangle Rule”. They explain that using triangles carries out 2 objectives- gives players a choice as to whether to go straight over the triangle, or around, and it obscures the player’s view, so designers can utilize them to surprise players, make them wonder what they’ll find on the other side.There’s also variations that can be more visually interesting, to perk the player’s interest. Korok seeds are usually found in these instances. They have 3 different scales that they utilize this principle with as shown here — all to achieve different objectives.The slide notes that each different size plays a different role: the largest are landmarks that serve as visual markers, the medium sized triangles serve to obstruct the player’s view — whatever is behind them and the smallest triangles serve the tempo — be it to change whatever buttons the player is pressing or for more concrete play.Whole thing is here but you have to click through for pictures. However I cannot be bothered to keep copying and pasting just now. It's interesting anyway. https://medium.com/@gypsyOtoko/this-is-a-reposting-of-my-twitter-thread-summarizing-articles-written-about-the-cedec-botw-dev-266c34fd30e8You can get an idea for just how widely this concept was applied in this image.
Tempy wrote:I apologise for using a widely used game design term.
Tempy wrote:I swear I post in this shit hole with the best of intentions and its just endless grinding fucking down
Andy wrote:As a free, previously unannounced software update on Boxing Day morning.
AndCallMeCharlie wrote:Finaly pulled the trigger and got FIFA 18. Pleasantly surprised so far, as a single player offline game it works well, carrer mode is very similar to FIFA 14 which I played the fuck out of.
afgavinstan wrote:Pretty much that's yer lot. Partridgeshrug.
I wrote:Heard there's new Mario footage knocking about for the past weekend...
Fast RMX didn’t have the option to play with friends online. But that was fixed in a patch not long after. If an indie developer can fix that issue, then there’s no excuse that EA can’t fix this issues.
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