Facewon wrote:Radar has to stay. Unless you want them to find a way to force headset use. People have their head up their ass enough with radar. Like the flag HUD icon when they get shot, radar is necessary evil to keep the game playable in mm with randoms. IMO. The amount of head up ass cheap kills you would get in arena with no radar would be a farce.
AboveInfinityBE wrote: »I can explain this because there seems to be a major misconception and circle jerk developing regarding BRs on Arena maps so let me elaborate.What?? I don't understand this response. I think I visit the Halo forums about once every 3 years and the only reason I logged back on today was to say:AboveInfinityBE wrote: »[li]BR Removal: Amazing[/li]
PUT THE BR BACK!!!
Is there really a ton of people that hate the BR as much as Aboveinfinity? I'm kind of mind blown that people would hate the BR
The Utility Weapon (Magnum) is supposed to be the definitive go-to weapon in an Arena shooter, a player should always be able to trust that they can competently engage other players using their utility and not be at a significant disadvantage. In the Vanilla Halo 5 maps, there were A LOT of Tier 1 Weapons (SMGs, DMRs, Light Rifles, BRs, Storm Rifles, etc.) and because of this, the utility weapon was rarely used.
By picking up a BR on a map, you automatically received a very powerful upgrade that puts you at an advantage against people who are spawning and trying to fight with their Magnum. This created a lot of lopsided gunfights (BR vs. Magnum, SMG vs. Magnum, Storm Rifle vs. Magnum). The utility rarely could stand a chance. By cutting down on the amount of Tier 1 Weapons (removing BRs in some cases), it promotes the utility weapon which is a more skill oriented weapon and leaves people on a more level playing field.
Now that isn't to say that the BR should just be removed entirely, that isn't what we want. Weapons like the DMR and BR do serve a purpose in the sandbox, and that is to provide a boost to range and/or a slight boost to damage. For example, Snipedown from Evil Geniuses is an 'anchor' or a 'sniper' style of Slayer, he has great positioning and therefore often uses weapons like the DMR to help his teammates out at range. But on Coliseum, the BRs don't support this role, they are simply clutter that cause randomness and inconsistency in gunfights.
An example of a perfect placement of the BR is P2, where you can use it to go P3 and get a slight boost to range and damage by using the weapon. It's a small upgrade for earning control of the Pink Tower. BRs still exist on Tyrant, Plaza, Rig, Truth, Eden, and more. It isn't like they are outlawing them entirely.
They simply are cutting down on the clutter that existed in certain maps and promoting use of the Pistol and other niche weapons.
Hope this makes sense!
Diluted Dante wrote:Ah, reach, not Reach.
Facewon wrote:https://www.halowaypoint.com/en-us/forums/58b8518e005f432381ab99fbcaf931e0/topics/coliseum---summer-preview-feedback/f5edc3ee-5646-49d0-a335-bcf11ad9a0e8/posts Looking through the changes to all the maps. The auto weapon issue seems to have been a focus.
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