You played through the whole thing without any liking for the characters? Why would you do that!? For me, it's essentially a teen TV show with characters to go with that. And it does that well. Not for everyone, certainly, but it hit notes with me.Skondo wrote:Have to disagree with tiger. Didn't find Life is Strange emotional at all, but maybe that's because I didn't like the characters. Max was okay, if a little whiney, but the girl with the blue hair was horrendous. Standard teenage angst with additional whining, but she's really cool or pretends to be and she doesn't really have close friends and oh being a teenager is so difficult. Fuck off and write a better character. Hmmmm....it appears that Life is Strange elicits an angry response from me.
Neither are as important as the characters in a narrative, for my money, though there are examples, sure.AJ wrote:Engagement with media is bigger than with the characters, though. Could be the narrative interests you, or you like the themes and aesthetic.
dynamiteReady wrote:Thought this was pretty interesting: Robert Plutchik's wheel of emotion is pretty stoic, but as a simple quantification it's close to inarguable. With this illustration in mind, it's fair to say that the games we enjoy are certainly capable of directly eliciting awe, aggression, contempt and possibly optimism, but some of those other ideas... Particularly the likes of sadness, disapproval, love and acceptance, are very rarely even targeted... Let alone successfully triggered. Did anyone ever really cry at Aeris' death?
Kow wrote:It would be hard for games to have an emotional impact in between mashing buttons and qtes. As well as that you need some kind of character development and quality acting, neither of which games have. They just don't have the writers or the actors to do it, and even if they did then they'd just be imitating films and could only come out worse in comparison.
Kow wrote:Then they'll always only be good - for a game.
Andy wrote:Naughty Dog says bollocks to that. Both The Last of Us and Uncharted 4 have scenes that aren't just good 'for a game', they are good in their own right, and easily better than a lot of TV and films.Kow wrote:Then they'll always only be good - for a game.
mistercrayon wrote:They don't have to. They browbeat empathy into you via a controller for twenty hours then when Nathan drake is having an emotional moment, Whether it's top class tv or not, your hooked in.
Any game where you've felt joy and relief at beating a boss after ten goes is not going to look like good tv. If tv aped the dying ten times aspect it'd look stupid as fuck (unless it's done with variety ala Groundhog Day). If it's done perfect first off there's not enough investment for a rebounding payoff.
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