Looty & "Keep"?
  • Escape
    Show networks
    Twitter
    Futurscapes
    Xbox
    Futurscape
    PSN
    Futurscape
    Steam
    Futurscape

    Send message
    Okay, we'll let you embed loots.
  • Escape
    Show networks
    Twitter
    Futurscapes
    Xbox
    Futurscape
    PSN
    Futurscape
    Steam
    Futurscape

    Send message
    But not Sting.
  • Yossarian wrote:
    That completely ignores my ‘why?’.

    Screen time alone is bad for child development. Compunding that with reliance on dopamine-based reward cycles creates an addiction based on the reward being random (predictable rewards lose novelty and attractiveness).

    In children, addictive behaviour has negative consequences for developing higher order skills such as self regulation, and leads to more impulsive behaviour. This negatively impacts on longer term planning for individuals. 

    Furthermore, in people under 25years, the frontal lobe is still developing. This part of the brain is responsible for planning and regulates against risk taking. That's why male drivers under 25 are more often involved in car accidents. In these people, the impuslive behaviour, still-developing frontal lobe will make them more succeptible to addictive behaviour, and consequently spending money they dont have in this economy.

    In terms of future development, when children who are exposed to gambling (or similar dopamine reward systems) earlier - including simulated or real gambling, there are studies that show this leads to higher incidence of gambling addiction in adulthood. You will note this article addresses your concern over definitions of what is gambling or not:
    Gambling by strict definition is placing something of value (usually but not always money) at risk in the hopes of gaining something of greater value. Thus gambling in adolescents includes a spectrum of behaviors ranging from seemingly innocuous (e.g., flipping cards for “keeps”) to more problematic (e.g., sneaking into casinos to gamble).

    The consequences of adult gambling addiction are, I believe, well documented and need no examples here.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Yossarian
    Show networks
    Xbox
    Yossarian Drew
    Steam
    Yossarian_Drew

    Send message
    This is all fair enough, but it doesn't actually speak to the issue at hand in any significant way. Your "dopamine-based reward cycles" describe loot from Destiny 1 before the addition of any type of micro transactions to a tee.

    And again, I'm not suggesting unfettered access to loot boxes for children, nobody is. Lootbox access for children is extremely fettered and nobody is suggesting it shouldn't be.
  • Yossarian wrote:
    This is all fair enough, but it doesn't actually speak to the issue at hand in any significant way. Your "dopamine-based reward cycles" describe loot from Destiny 1 before the addition of any type of micro transactions to a tee.
     

    iokhnmh.jpg
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Dopamine rewards actually include any reward for skill development, such as improving at sports, or learning maths, or getting good at Street Fighter 2. It's natural.

    I don't believe putting in several layers of disclaimers is necessary to say my previous post discusses how the reward system is exploited in circumstances of pay-for-loot-crates in some online games.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Yossarian
    Show networks
    Xbox
    Yossarian Drew
    Steam
    Yossarian_Drew

    Send message
    Your previous post discussed that specifically in relation to children, the same children who we do not have trouble allowing to play pre-DLC Destiny, no?

    I'm probably too drunk to deal with accusations of goalpost-moving right now, TBH, I should probably pick this up in the morning. Should I be tempted to reply again, I apologise in advance if I come across as irritated.
  • Yossarian
    Show networks
    Xbox
    Yossarian Drew
    Steam
    Yossarian_Drew

    Send message
    FTR, I always argue in good faith. If you think I'm moving goalposts, tell me so and tell me why and I'll engage with that in good faith too. I don't respond particularly well to being told that I'm moving goalposts because I never understand why I'm being accused of it, nor am I being given any opportunity to learn from it. It just annoys me.
  • Fair enough, I'll refrain if it annoys. But I do still feel you are shifting ground in your argument.

    Game addiction is one thing, and one of those links also refers to addiction as being non-harmful in some cases (citing the lack of people complaining they "play too much golf" for instance). Destiny 1 would fall in that category - it has no loot boxes, correct? In that case it is just something enjoyable.

    When money is added, in paid-for loot boxes, the exercise becomes less of the player enjoying the game, but in trying to win random things (where in addictive cases, the actual end result is irrelevant - it is the chase of novelty). When you start to ingrain those addictive behaviours in people whose brains are not yet developed enough to self regulate, you also start to form life-long habits with significant monetary (and subsequent) consequences.

    It's not that controversial.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Yossarian wrote:
    Honestly, the arguments against this have been about as strong as those that ADKM rightly called you lot out about in regards to the Twitter thing. The truth is that you lot don't like it, but many of you are scrabbling around for some greater justification than that which you have fuck all evidence for.
    It's funny you should say that. Your contribution in this thread has been baffling.

    The possibility that loot boxes in games may be harmful/detrimental is so unimportant that it's worth arguing about how unimportant it is for 10 pages.

    The possibility that people might be overreacting to loot boxes in games is so important that it's worth arguing about for 10 pages.

    So, people maybe thinking that loot boxes are worse than they are is a much bigger issue for you than any potential problems cause by loot boxes. Er, OK.

    No hard feeling mate, but maybe take a step back on this one.

  • nick_md wrote:
    For sure, I'm only speaking of my own experience. Rank practice is rank practice, I've never argued there aren't unsavoury systems in play, my argument is against the blanket all or nothing vitriol. It ain't going away.. maybe let's try to make it work?
    Well, if it has to be there then yeah, make sure it follows some rules or something. It's clear that it's a model that aims to extract large sums of money from a small percentage of people, and for me there should be clear spending limits imposed. 

    But I've no interest in it. Just playing Disc Jam earlier this year, where wins gave you points that you could spend on capsule machine for outfits, poses etc (no real money involved) and it got on my tits. Just let me choose the ones I want FFS.

    So, I'll certainly be avoiding anything based on that mechanic, as well as anything where it's completely optional but gets in the way of the rest of the game. MGSV is my favourite game of the last few years, but it's slightly spoiled by having the in game economy in SP connected to the economy in the MP/online mode. Not really an issue with microtransactions, but just a way in which upgrading weapons in the main game is slowed down if you don't participate in the rest of it. The more that happens the more it'll put me off playing certain games.
  • cockbeard
    Show networks
    Facebook
    ben.usaf
    Twitter
    @cockbeard
    PSN
    c_ckbeard
    Steam
    cockbeard

    Send message
    Given the earlier assertions about legality and letting the government decide, then of gambling wasn't harmful to children then why does it have an age limitation on it. Why do football cloud children's shirts have to remove the sponsor when it's a bookmaker

    You could look towards licensed premises, I'm sure you've all seem the sign saying that games of chance can be played for low stakes, but even that is only allowed because the premises are already a designated adult area. A huge line is drawn between games of chance and skill, games of chance have clearly defined (and on machines, displayed) odds so the gamblers is aware

    That doesn't happen in lootcrates, also the developers did not have to confirm to licensing law. Seriously just stop being contrary for the sake of being contrary
    "I spent years thinking Yorke was legit Downs-ish disabled and could only achieve lucidity through song" - Mr B
  • On the flip side though, kids toys blind bags do incredibly well. Tsum Tsum, MLP, Lego, Hatchimals etc. Essentially the same thing, but physical, and obviously expressly aimed at kids.

    And obviously proper gacha machines in Japan.
  • Lego minifigures are useful though
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • acemuzzy
    Show networks
    PSN
    Acemuzzy
    Steam
    Acemuzzy (aka murray200)
    Wii
    3DS - 4613-7291-1486

    Send message
    Relevant legislation.

    Mayber.

    http://www.bbc.co.uk/news/uk-41711805
  • Paul the sparky
    Show networks
    Xbox
    Paul the sparky
    PSN
    Neon_Sparks
    Steam
    Paul_the_sparky

    Send message
    WorKid wrote:
    On the flip side though, kids toys blind bags do incredibly well. Tsum Tsum, MLP, Lego, Hatchimals etc. Essentially the same thing, but physical, and obviously expressly aimed at kids.

    And obviously proper gacha machines in Japan.

    Mash'ems too.

    Although they are pretty great. Look at the duplicates in each series though, Hulk, Thor and a version of Ironman in every Avengers series so far, so the chances of a dupe are pretty high. Rotten practice if you ask me.
  • Escape
    Show networks
    Twitter
    Futurscapes
    Xbox
    Futurscape
    PSN
    Futurscape
    Steam
    Futurscape

    Send message
    Not enough Flying Black Man.
  • WorKid wrote:
    On the flip side though, kids toys blind bags do incredibly well. Tsum Tsum, MLP, Lego, Hatchimals etc. Essentially the same thing, but physical, and obviously expressly aimed at kids.

    And obviously proper gacha machines in Japan.

    Not a strong argument for difference, but you can feel the packets and work out what's inside - I do this all the time with Lego. Can't cope with the kid's sad faces.

    You can't feel a loot crate.

    Edit: wouldn't apply to the traditional gacha
  • The other thing is this; minifigs are of equal value. Sure, there are some you’d prefer, and the more you buy the more risk there is of repetition, but even those are of use (I have spent relatively little time in playing with my nieces, but even I know how useful it is to have two of pretty much anything). With sticker packs, there’s less likelihood of a pack being all gots and no needs, until later on. Even then, your gots give you more chance of getting a swap with a friend. Whether it’s Lego or Panini stickers or Kinder Surprise, there’s no progression of materials, you don’t need better content the more you collect, you just need specific materials, and those can be obtained, as highlighted earlier, with swaps.

    With these loot crates, there’s a fair likelihood that you’ll get things which are no longer of use to you, because you’ve passed that point.

    From what I’ve seen of FUT, bronze and silver cards are very hard to sell. Nobody is interested in buying them, unless it happens to fit a specific squad building challenge. This also makes it hard to complete those challenges, as certain things just aren’t available on the transfer market; why wait indefinitely to see if something sells if you can ‘quick sell’ it. The problem there is that the amounts offered there are absolutely paltry. Plus, the game frequently ‘rewards’ you with untraceable items inferior to what you already own. Their quick sell value is zero, so they’re pretty much useless.

    If there was a real ability to swap players, or a notification system for the transfer market, or a way to just buy a specific player, that would be great, but that wouldn’t fit EA’s obvious decision to make real progression very difficult without spending real money.
  • You can buy specific players, just search for them. Then if you really want to get on top of SBC's, the futbin app will show you specific solutions.

    But I do get your points re: silver and bronze, that you accumulate from packs. Apart from the initial SBC's, I've seen no use for them really.
  • You can search for specific players in the transfer market. But if they’re not available there, you have to hope to get one in a pack. You can’t send an SAE to an address at the back of the game.
  • EvilRedEye
    Show networks
    Twitter
    adrianongaming
    Xbox
    EvilRedEye8
    PSN
    EvilRedEye8
    Steam
    EvilRedEye8

    Send message
    Toy blind bags are more like those Nintendo F2P games where they just give you infinite currency after spending a certain amount on microtransactions, since you can just buy a box if you want and it will contain at least one set of toys.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • You normally can't if you're 8 years old.
  • Escape
    Show networks
    Twitter
    Futurscapes
    Xbox
    Futurscape
    PSN
    Futurscape
    Steam
    Futurscape

    Send message
    Thunder_Cats.jpg

    Those special silver ones...

    Krey
  • An interesting article about FUT on the love of just opening packs from Eurogamer

    http://www.eurogamer.net/articles/2017-10-23-when-it-comes-to-fifa-18-you-can-most-definitely-cash-out
    Wii U Themagickman - PSN - Themagickman   Xboxlive - Themagickman
  • Some of the anecdotes are pretty interesting.

    Obviously a kid dropping 300 quid on cards just because he likes opening packets
    Or
    A teacher saying that someone spent 900 pounds and people using 20 quid a week in GameStop
    And
    The article writer saying he’s tempted to spend money from a separate account when his family is asleep

    Are simply indicative of an ‘meh’ situation - man those parents should look after their shit!!!- and completely should be ignored because it’s not peer reviewed etc etc.
  • No. We need statistical evidence.
  • Love him or hate him, ENB brings to light Activision's dark methods...



    Also posted in the destiny thread.

    Pretty savage business practice is you ask me.
  • I don’t know who enb is but the story was originally by I think Brian crescente on rolling stone

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!