Yossarian wrote:That completely ignores my ‘why?’.
Gambling by strict definition is placing something of value (usually but not always money) at risk in the hopes of gaining something of greater value. Thus gambling in adolescents includes a spectrum of behaviors ranging from seemingly innocuous (e.g., flipping cards for “keeps”) to more problematic (e.g., sneaking into casinos to gamble).
Yossarian wrote:This is all fair enough, but it doesn't actually speak to the issue at hand in any significant way. Your "dopamine-based reward cycles" describe loot from Destiny 1 before the addition of any type of micro transactions to a tee.
It's funny you should say that. Your contribution in this thread has been baffling.Yossarian wrote:Honestly, the arguments against this have been about as strong as those that ADKM rightly called you lot out about in regards to the Twitter thing. The truth is that you lot don't like it, but many of you are scrabbling around for some greater justification than that which you have fuck all evidence for.
Well, if it has to be there then yeah, make sure it follows some rules or something. It's clear that it's a model that aims to extract large sums of money from a small percentage of people, and for me there should be clear spending limits imposed.nick_md wrote:For sure, I'm only speaking of my own experience. Rank practice is rank practice, I've never argued there aren't unsavoury systems in play, my argument is against the blanket all or nothing vitriol. It ain't going away.. maybe let's try to make it work?
WorKid wrote:On the flip side though, kids toys blind bags do incredibly well. Tsum Tsum, MLP, Lego, Hatchimals etc. Essentially the same thing, but physical, and obviously expressly aimed at kids.
And obviously proper gacha machines in Japan.
WorKid wrote:On the flip side though, kids toys blind bags do incredibly well. Tsum Tsum, MLP, Lego, Hatchimals etc. Essentially the same thing, but physical, and obviously expressly aimed at kids.
And obviously proper gacha machines in Japan.
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