Diluted Dante wrote:Beano has a PS4?
legaldinho wrote:When is the Betta out?
legaldinho wrote:I can't be arsed to do a LP, but have looked into this a fair bit. Negatives: no dedicated servers and increase for some activities in MP to 8 players total instead of 6, 30fps on console; reports that titan skating was absent is a little worrying, hopefully have not designed movement mechanics out of the game. Don't see how raid matchmaking can work. Postivies: 4v4 mp standard means all population will be "trained" in mp activities that are higher end. Lots here only really played 6v6 for banner. Maps should be easier to design well. Slower TTK will mean higher skill gap and opportunities for adjustments in game. MP loot system seems more generous and in game off /matchmaking will help players meet and get together hopefully, if rando ppl accept party invites esp. SP will be shite but polished as per TTK (awkward acronym in destiny, that). I expect the cabal raid will kick arsen given they have been working on it in some form or another since D1 launch. I haven't played any games in 2 months, this one might cause me to dip in, but the kind of all in shiz I experienced with D1, no.
legaldinho wrote:reports that titan skating was absent is a little worrying, hopefully have not designed movement mechanics out of the game
MoesTavern wrote:legaldinho wrote:I can't be arsed to do a LP, but have looked into this a fair bit. Negatives: no dedicated servers and increase for some activities in MP to 8 players total instead of 6, 30fps on console; reports that titan skating was absent is a little worrying, hopefully have not designed movement mechanics out of the game. Don't see how raid matchmaking can work. Postivies: 4v4 mp standard means all population will be "trained" in mp activities that are higher end. Lots here only really played 6v6 for banner. Maps should be easier to design well. Slower TTK will mean higher skill gap and opportunities for adjustments in game. MP loot system seems more generous and in game off /matchmaking will help players meet and get together hopefully, if rando ppl accept party invites esp. SP will be shite but polished as per TTK (awkward acronym in destiny, that). I expect the cabal raid will kick arsen given they have been working on it in some form or another since D1 launch. I haven't played any games in 2 months, this one might cause me to dip in, but the kind of all in shiz I experienced with D1, no.
Not sure I'd agree with that like. A slower ttk just means more team shooting and same-laning, With less opportunity for individual skill. Thorn vs Thorn is the highest skill-gap the game has ever had, if you can die almost immediately then aim and positioning become more important and you're punished more for mistakes.
I think if slower ttk = higher skill gap they wouldn't have gone for it, as the game seems to be moving in a more casual friendly direction.
Speedhaak wrote:legaldinho wrote:reports that titan skating was absent is a little worrying, hopefully have not designed movement mechanics out of the game
They have. It was confirmed by Luke Smith at the IGN interview. They want to slow the game down and scale it back to Halo 2/3 days.
legaldinho wrote:Try killing nmd in halo 2, having the drop on him didn't necessarily help you. In destiny he dies first if you see him first 9/10. Going by your own reasoning, higher ttk means more opportunity to adjust. The thorn example is a terrible one, defining skill as just aim and positioning excludes movement and jukes. Higher ttk allows for wider pool f skills to come into play. Finally, if team shooting is effective with ttk of 0.9 sec, it is much more effective if the ttk is 0.5.MoesTavern wrote:Not sure I'd agree with that like. A slower ttk just means more team shooting and same-laning, With less opportunity for individual skill. Thorn vs Thorn is the highest skill-gap the game has ever had, if you can die almost immediately then aim and positioning become more important and you're punished more for mistakes. I think if slower ttk = higher skill gap they wouldn't have gone for it, as the game seems to be moving in a more casual friendly direction.legaldinho wrote:I can't be arsed to do a LP, but have looked into this a fair bit. Negatives: no dedicated servers and increase for some activities in MP to 8 players total instead of 6, 30fps on console; reports that titan skating was absent is a little worrying, hopefully have not designed movement mechanics out of the game. Don't see how raid matchmaking can work. Postivies: 4v4 mp standard means all population will be "trained" in mp activities that are higher end. Lots here only really played 6v6 for banner. Maps should be easier to design well. Slower TTK will mean higher skill gap and opportunities for adjustments in game. MP loot system seems more generous and in game off /matchmaking will help players meet and get together hopefully, if rando ppl accept party invites esp. SP will be shite but polished as per TTK (awkward acronym in destiny, that). I expect the cabal raid will kick arsen given they have been working on it in some form or another since D1 launch. I haven't played any games in 2 months, this one might cause me to dip in, but the kind of all in shiz I experienced with D1, no.
Speedhaak wrote:In my opinion pve and pvp should be completely divorced from one another. I heard somewhere that the hunter dash on the Gunslinger subclass refills your magazine on connection. These are the types of skills I was hoping to see. They have also explicitly said that one-shot abilities and grenades are gone. All skills are to now compliment the gunplay. So no more shoulder barging, sticky grenades or backstabs. Thankfully.
Speedhaak wrote:In my opinion pve and pvp should be completely divorced from one another. I heard somewhere that the hunter dash on the Gunslinger subclass refills your magazine on connection. These are the types of skills I was hoping to see.
They have also explicitly said that one-shot abilities and grenades are gone. All skills are to now compliment the gunplay. So no more shoulder barging, sticky grenades or backstabs.
Thankfully.
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