Suggests you need the console to get it? Dunno how they'll enforce. And that's different to the PS4. I'm happy to "buy" it on my using others account if that's useful/need for anyone ...
Bugsnax is available until 1 April 2021 according to the small print. But I would imagine you can 'buy' it from the web store even if you don't have the console yet.
"ERE's like Mr. Muscle, he loves the things he hates"
Yeah but can you claim it in November even if you don't get a console till next year? I get you can't play it without a console, but with PS4 you could claim then even before you had the console.
Astro Bot, VR/BC compatibility and the ability to play PS4 games I missed (Spidey, The Last of Us 2) has swayed me to the PS5 to kick off the next gen, with the One S marching on for a year or so as my gamepass box.
Need to fund yourself a box next! Hopefully you can rustle one up from somewhere.
I'm in for Sackboy and MM:Moran Edition atm. Think the Moran bit is digital so maybe we should have a look at if digital sharing is still A Thing next gen. But yeah don't but those, basically, and I'll try to sneak through them. Or could even pre-lend the MM disc while I play OG if that doesn't need the disc??
I've got Spiderman on PS4, just haven't been able to play it yet - was planning to play the disk on PS5. I guess if Morales is considered to be miles better I'd just play that instead, but both isn't an option as I get open world fatigue. We shall liaise anon!
Put me down for buying Ratchet & Clank then, despite the fact that I think the dimensional jump SSD stuff looks a bit pointless (and if it's not, might ruin the purity of the throwback gunplay). Chalk Returnal up as a maybe depending on the rogue factor.
Just watched a German unboxing of a PS5 digital. It just looks so much better than fat boy fat version. Gonna look lovely at the side of the TV once those black flaps have been installed. If only I could change the blue light match my decor.
Digital Foundry are happy with Astro and the controller.
They sure are... it does sound like a game changer
But really, this is all about the DualSense controller. This new pad is bigger, weightier and feels more premium than its predecessor, but the next-gen factor comes down to the feedback. It starts with the adaptive triggers: essentially, the controller can apply variable levels of resistance to the triggers which change the feel and tension required to pull them. During Astro's Playroom, you jump into a 'spring suit' (for want of a better name), with the control system switching up accordingly. You pull the trigger to charge up and let go to spring away. The way these triggers can vary resistance so dramatically based on the currently performed action really surprised me. It has that same sense of force you might get from a force feedback steering wheel only applied to the triggers. This simple tension can have a huge impact on the feel of performing individual mechanics - in this case, you can 'feel' the potential energy in the coiled spring.
This is also paired with a return of a gyro feature - you use it to control certain mechanics in this game, just as it did in PS3 and PS4. However, it doesn't feel the same and that's because of another change - the new haptic rumble feature. So we've seen something like this with HD Rumble on Switch but quite frankly, this feels like a next-generation attempt at it. The level of precision and possible variations is simply unreal. Moving the controller around, the developers really give you the impression of a physical object rolling around inside the pad.
There are so many subtle vibrations and sensations that it's almost difficult to describe - you can genuinely feel the difference in Astro Bot's footsteps depending on the surface he's walking across. You can feel a difference when you jump into the water and swim around versus walking on land. When Astro gets caught in wet mud, you can feel the resistance as he pushes through. When it rains, you can feel the drops landing. This is all backed up by the controller's internal speaker: sound and sensation work together produce a remarkable effect.