Just been playing VRigade or whatever is called.
Bloody good little crisis style shooter.
Sideloaded for free via sidequest.
It's been rejected from the store, might be because it's using downloaded stock visual assets.
Muzzy, depends how many were sold. 100,000 consoles?
Average software spend of say £50 (Vader Immortal is £7.99) works out to £5,000,000. Not to shabby for a little advertised VR headset.
retroking1981: Fuck this place I'm off to the pub.
Played a Quest on Monday and was very impressed, instant setup and ready to play in seconds. Showed a friend Moss (to see if he wanted to buy it for the Quest) and it took 7-8 mins to setup the PSVR and then a little longer to calibrate. The Quest was such an improvement on the PSVR in that respect.
I played Beat Saber which was great and graphically very sharp on the Quest. Next up was Pirate trainer and that was good as well but not graphically as good as Beat Saber. On the both of these games, the fact you can move around was the big difference between the headsets and that was without using the analogue sticks on the controllers.
Wii U Themagickman - PSN - Themagickman Xboxlive - Themagickman
Tbh it's not really a problem on the PC. It is more faff, but only slightly. You set the base stations up in your office once (or VR space or whatever) and that's it. The PC sits under a desk and the HMD is always plugged in to the PC and sits on the desk behind the monitor.
All I have to do is flick two switches to turn the base stations on, grab the controllers and put the headset on. You can even turn the PC and Steam VR on by pressing any button on the VR controllers. Takes literally 10 seconds all in.
The beauty of the Quest is the freedom without the wire, not the setup.
Not sure how it performs but you can get Vivecraft working with the Quest. Vivecraft is a lovely thing and hopefully it'll get optimised for this. It can be wonderfully relaxing or pant-shittingly terrifying. The mines are scary as fuck.
I was digging away but the vibe of the mines starts to weigh down on you and I was looking over my shoulder all the time when out of nowhere there was a creeper right beside me. Gave me the shock of my life and I may have made a noise.
The big selling point of the quest is outdoors for me.
Had just about every early VR headset and the most annoying problem for me was lack of space especially with games like superhot.
You have to wait for the right conditions (usually just after sunset) but being able to play in a large outdoors space transforms the experience for me.
I went camping last week and all I could think about - while I was supposed to be appreciated and communing with nature - was how awesome the field I was in would be for VR.
Instead of faff I should have said more flexible. Lurch (watta name) and Scout giving examples of how portable this thing is. Dominique wants to watch Love Island, bam, Beat Saber in the Kitchen. Moss in the bedroom. King prawns in the karzie.
retroking1981: Fuck this place I'm off to the pub.
It's just different. My 3 most played games aren't even considered VR in the Steam stats, but games that updated to have a VR option, which means it's usually sitting down stuff that you might be in for an hour or so until it gets uncomfortable. Sometimes I play a game in VR for an hour and then an hour on monitor. When I do go roomscale the biggest thing is pushing all the sofas back to make a big playspace. With Quest you can, as Scout points out, go outside for massive area. I'd love to play Budget Cuts in a field.