monkey wrote:I love that runner model. How viable is it doing stuff with Blender with no graphics card?
Why's this? Ease of scaling down and keeping everything consistent?Liveinadive wrote:keep textures in multiples of 4 pixels (256, 512, 1024 etc).
Ah that makes sense. Should have probably been able to work it out for myselfLiveinadive wrote:SOmeone will be able to explain this better than me but I think it is because computers deal with stuff in multiples of 4, so they can process it more efficiently if it is a multiple of 4.
It is more a hangover from when I was doing textures for real time and games as they require it to display properly but it is good practice in general.
dynamiteReady wrote:@Euan Water appears to be a big theme in your work... Is that your choice, or a result of the briefs you're given?
Euan wrote:It's a hydrotherapy centre we need to design, mate, so the fact that you recognise that makes me pleased!dynamiteReady wrote:@Euan Water appears to be a big theme in your work... Is that your choice, or a result of the briefs you're given?
Let me know when you're done so I can hire you immediately.Euan wrote:fuck knows, added it on last minute
Skerret wrote:I'm unreliable
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