Kow wrote:The expression is always used to mean trying to get somebody to do or understand something, not punishment.
Which is becoming increasingly ironic as this goes on.AJ wrote:In my experience, the expression is used for continuing to do anything after you should have realised you there's no point.Kow wrote:The expression is always used to mean trying to get somebody to do or understand something, not punishment.
According to the Oxford English Dictionary,[1] the first recorded use of the expression in its modern sense was by the English politician and orator John Bright, referring to the Reform Act of 1867, which called for more democratic representation in Parliament. Trying to rouse Parliament from its apathy on the issue, he said in a speech, would be like trying to flog a dead horse to make it pull a load.
JonB wrote:Which is becoming increasingly ironic as this goes on.
Escape wrote:I can't be arsed typing loads into summat here that no-one reads; doesn't usually stop me, but in this case... The brief version (in my nongoing 'Why I Stopped Playing Games' series), is that I once created an asymmetric MP map for Quake (the Alamo, pretty much), and as I recalled it last night, I realised that FPSes have regressed in many ways since the late-'90s. Asymmetry in modern FPSes is basically a great camping spot with poor visibility. Instead of going 15-10 and maybe enjoying yourself, you'll always get some glueshoe who hangs tough for his 5-1. It's such an uninteresting, awful design approach. Quake's Deathmatch Maker was the Minecraft of its day, with switches, timers, operational beast cages, bridges, secret doors, traps... We had parapets, arrow-loops and gatehouses; big, rolling spike-boulders of doom. Now, you just run around wallpapered expanses. Interactions with the environment are largely - if not entirely - decorative. Give us a medieval shooter with bows and crossbows, spears and ballistas. A lot of RTSes have really good designs for FPS maps.
Bob wrote:How the actual fuck did they do that?
I always thought it referred to selling a dead horse.RamSteelwood wrote:but flogging is also 'to sell', or is that just a geordie thing?
Hodge360 wrote:I always thought it referred to selling a dead horse.RamSteelwood wrote:but flogging is also 'to sell', or is that just a geordie thing?
AJ wrote:A random companion on Journey once insisted on showing me the way out of the map. Never figured out why, it was really dull.
Gremill wrote:Cinty's post was too close to the Bone, which is why everyone is ignoring it.
It looks like you're new here. If you want to get involved, click one of these buttons!