You forget that Sony have been much more equitable towards indie devs from the off.mister crayon wrote:... cancel dl only future, become the home plat for cod, become the home plat for budgie shooter, bring back last graun, bring back ff7, bring back shenmue, copy oculus.
Well, the indies and homebrew is where you get the shorter, more innovative little games, so I think it's in platform holders' interests to make it as easy as possible for dev to get their stuff on there (and make money from it). In that respect, MS's "every xbone can be a dev kit" will be very interesting, if/when it arrives.mister crayon wrote:The problem is its a snake eating its tail situation and will eventually lead to a death spiral of creative awfulness.
Bob wrote:The only thing I can think they didn't copy is a hdd in each condos and they back tracked on that. Microsoft even outside of consoles have no history of innovation at all.
djchump wrote:.
Well, the indies and homebrew is where you get the shorter, more innovative little games, so I think it's in platform holders' interests to make it as easy as possible for dev to get their stuff on there (and make money from it). In that respect, MS's "every xbone can be a dev kit" will be very interesting, if/when it arrives.mister crayon wrote:The problem is its a snake eating its tail situation and will eventually lead to a death spiral of creative awfulness.
Bob wrote:I'm not and your out of luck on the Ayrton.
The impression I'd got is that MS have money and can pay for exclusives, but Sony just doesn't really have spare cash floating around right now, and Playstation is to some extent propping up the rest of the company. At this point, after the initial swathe of launch "exclusive games coming" announcements, I'm getting the impression that neither company are paying indies for exclusives - they're both simply relying on the growing install bases and opportunity for sales to attract indie games. Seems like any exclusivity moneyhat funds are being put towards big-draw titles like Tomb Raider, or more often than not "launching first on...," exclusive DLC and other small nudges, rather than outright "this game is only on this machine" (simply because the machine architecture is so similar that I don't think any devs and publishers want to restrict their sales without hefty outlay).mistercrayon wrote:The indie game courting at the start was super impressive, that's a fair point. I think the balance is about equal now as to exclusives. It feels like they each have (say) a 20mil indie exclusive budget and can nab a few.
Aye - PC still king if you want broad selection and most access to indies, greenlight, early access etc - in that respect, MS allowing early access is a pretty bold move and one I hope that pays off for them, but I'm not sure how much patience the general console gamer population has for flaky alphas/betas - IMHO, I ditched PC gaming for console just because it's less faff, and I don't kickstart or early access either as I like to wait to play games once their finished (so these days I don't even buy games day one anymore! I wait for a week or 2 for forum reports/word of mouth and for the first few patches to fix the most egregious bugs).mistercrayon wrote:So over the next year ms get cuphead and tacoma and Sony have firewatch and the witness. The indie elephant in the room is that pc has them all. Windows 10 could impact the devkit thing I wonder.
Making it the best.monkey wrote:What's Windows 10 actually going to do on Xbox that's different to what it does now?
monkey wrote:What's Windows 10 actually going to do on Xbox that's different to what it does now?
djchump wrote:It makes the console into a Win10 PC, so you can do excel spreadsheets on it. Using Kinect.
monkey wrote:Hasn't the Xbox got that Metro interface bollocks already?
Faster? Hmm. Let's wait and see. Every time MS 'improved' the 360 UI it added to the bloat and impacted the responsiveness.
Bob wrote:And not a lot that will sway the FIFA/CoD crowd from picking up PS4s by the sounds of it.
Bob wrote:Yes I thought so, but you raise an interesting point. When is a good tipping point for leaving the casual market behind? How many weekend warriors can we lose?
You love it.FranticPea wrote:Bob wrote:Yes I thought so, but you raise an interesting point. When is a good tipping point for leaving the casual market behind? How many weekend warriors can we lose?
Gaaah stop using me Bob.
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