Tempy wrote:I'll resume this in its rightful placeI never found the moveset accurate but I doubt it is because of the moveset itself, more because of the ambiguous nature of the ground you're moving on, thanks to the artwork that seems to not want to repeat a single shape or form at any point. Constantly mounting the lips of walls into bristles of spikes because a certain edge is 5% different form the last few you've climbed up was common, and frequently landing on obstacles or enemies because the exact edges were ill defined was another frequent issue. Combat is just best not talked about altogether given how loose it was, but it would be remiss not to point out those charmless blobs that shoot out three mines like they're going out of fashion, which given the immense visual noise at any point ends up with you just hammering X whilst charging around barely in control, hoping you don't end up careening into one of the five thousand shithead children it has spawned before your zero skill weapon has offed the offending cretin. I know how the escape routes function, and that kind of repitious failure and practice for success is always a really weird choice for a section of gameplay that is supposed to be about making a dramatic escape (what's dramatic about try 13?) but checkpointing me with 4 health and making me do it over and over with its punishing damage application. only to shove a giant "fuck you" boulder at the end was just the end of my enjoyment with it. I was happy muddling through for the moments it did work, but contempt for the player's time like that is never a good look. it certainly isn't the worst game ever, by any stretch, and I was largely enjoying the novelty it regularly threw out at me, but so many sections just felt designed to be beaten by attrition over reaction and skill which always puts me off.I'll double jump to its defence as I thought it was pretty much exceptional throughout. I found the controls to be absolutely spot on, save for one ability towards the end, to the point where I'd say it rivals Meat Boy for a perfectly functioning moveset, despite adding dozens of extra abilities. A 30% miss rate is pretty high for a game I'd describe as the best ever example of 2D platforming in terms of pinpoint, supertight control. The escape sections require route planning with information gleaned from dying. I get that this approach isn't for everyone but I thought that was the best way to handle those three (four?) distinct difficulty spikes. You're practicing your escape; when you perfect it you're out. Still, you got pretty far in, so nvm.It's a looker, but it's not for me. Reminds me of Guacamelee in that I never felt it was difficult outside of the controls translating about 30% of my actions into responses that I didn't want. Got to the second shrine escape and after a few goes at gliding through it I got to the long upwards chimney at the end, only to be instantly killed by a giant falling boulder that there was no way of dodging without foreknowledge. No thanks. Combat was mind-numbing as well.
Dinostar77 wrote:Last Guardian played for an hour. Honestly cant be bothered with it. Traded to CEX.
FranticPea wrote:Mad Max played for a few hours. Honestly cant be bothered with it. Deleted. Unbelievably dull repetitive nonsense. Ugh.
hylian_elf wrote:I started Little Nightmares last night. Not convinced after a brief playthrough. I may "honestly can't be bothered with it" but I'll persevere for a bit longer. Not a big game, I imagine.
That's the problem I found. I went into it after basically living in FO4 for weeks so I think going from a world where you can make a decision on what to do into something that essentially was run forward and hold fire it just didn't grab my attentiong.man wrote:I enjoyed Doom, but I can totally get why others wouldn't. It's very one note.
stonechalice wrote:If you're bored playing Doom then I'm not sure what to suggest...
muerte_diabolic wrote:stonechalice wrote:If you're bored playing Doom then I'm not sure what to suggest...
I felt there wasn't enough to it for some reason. I knew what to expect based on what the originals were (run and shoot) but for some reason it just didn't do it for me.
hylian_elf wrote:You gotta try and do more than just run forward and shoot. Which difficulty are you playing on? I think the one that seems 'hard' (Nightmare?) is the one true play it on. Running forward and shooting won't get you far on that. If you give it time, you'll learn abilities and and get upgrades that make the game so satisfying when you sting kills together and rack up points. It's such a great arcade shooter.
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