Cherry_Pez wrote:PVC figurines come to life
Roujin wrote:Wait wait wait I've been in a conference all day, is Q confirmed for SF5!?
Smang wrote:it does look more polished than previously shown footage. however the animation still irks me after spending 6 months with xrd tbh. it's not that it's bad, but theres something jarring about some of it being tweened by the game engine and some of it looking keyframed by hand.
dynamiteReady wrote:That's true of all 3D animation though. Including XRD.it does look more polished than previously shown footage. however the animation still irks me after spending 6 months with xrd tbh. it's not that it's bad, but theres something jarring about some of it being tweened by the game engine and some of it looking keyframed by hand.
Smang wrote:not quite, every single frame in xrd is hand 'drawn', there is 0 tweening. they made an actual point of it so that game still feels like a 2d fighter. i can also do without this... https://mobile.twitter.com/fightstreeter/status/610945366607986689/video/1 that's some DOA levels of jiggle man. do not want.dynamiteReady wrote:That's true of all 3D animation though. Including XRD.it does look more polished than previously shown footage. however the animation still irks me after spending 6 months with xrd tbh. it's not that it's bad, but theres something jarring about some of it being tweened by the game engine and some of it looking keyframed by hand.
dynamiteReady wrote:Hmm... TV tropes say there's no tweening... Would be nice to see a proper breakdown though. To be fair to you, I don't have the game.
In contrast, limited animation of GUILTY GEAR Xrd -SIGN-, move the character little by little, it has become a thing to go crowded create a single frame 1 Komapozu. So to speak, it flows like clay animation.
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