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  • I don't think micro-transactions are going anywhere, lads. We should focus on how they can be implemented fairly and support the user-base, which for all the bemoaning there is, can actually be done.
  • I don't think anyone has said that they are going anywhere. However, community pushback can lead to changes, like Warner making that tribute orc DLC free in Shadow of War.
  • Yossarian
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    I’m pretty unbothered about them as a concept, TBH.
  • They can change the design of a game to make it less enjoyable if you need something that relates specifically to you.

    However, I'd have thought that the targeting of vulnerable people would have been enough for you.
  • Yossarian
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    They potentially can change the design of a game, and I’m bothered when that happens, but I haven’t seen many examples of that.

    As for targeting vulnerable people, I’d have thought they’d be trying to target as many people as possible. Furthermore, I’d have thought that the type of people who could get sucked in by lootboxes are already being rinsed by online casinos.
  • nick_md wrote:
    I don't think micro-transactions are going anywhere, lads. We should focus on how they can be implemented fairly and support the user-base, which for all the bemoaning there is, can actually be done.

    Quoting nick here as he has specific industry knowledge!

  • "Season passes" can fuck off too.
  • I was fine with the original incarnation of them. I knew I would buy all the map packs for Halo, so getting a slight discount on them was nice. And it means you're less likely to fragment the playerbase too.

    But unknown content can fuck off.
  • Yossarian wrote:
    They potentially can change the design of a game, and I’m bothered when that happens, but I haven’t seen many examples of that.

    I can only imagine that you’ve severely limited what you’ve played for the last five years.

    I’m giving FUT a good go because I was told I was wrong about it, and it was a great mode. So far I’ve seen nothing to convince me that it isn’t an inferior mode, deliberately geared to encourage people to spend money on a game that already sells at a high price while aspects of it go neglected for over a decade now.

    The mere presence of micro-transactions cheapens otherwise professional presentations. They, almost without exception, break the atmosphere and tone of a game by turning them into a themed-fruit-machine version. It’s the same piss-cheap feel of iOS/Android IAP-laden apps; boiled-sweet festooned, match-three, hidden-object, buy a handful of gems or chest of bullion travesties for bored housewives who smell of chip-fat and sour cloths. Middle-Earth Shadow of Mordor has been replaced by Blackpool Shadow of War.

    Fuck the lot of it in a needle-bin.
  • nick_md wrote:
    I don't think micro-transactions are going anywhere, lads. We should focus on how they can be implemented fairly and support the user-base, which for all the bemoaning there is, can actually be done.

    Quoting nick here as he has specific industry knowledge!

    Yeah from personal experience I've never been in a meeting where we've specifically thought, how can we target these vulnerable / susceptible people. If anything meetings have been about how we can generate enough revenue to keep the game operational and provide regular content, without fleecing people and, importantly, offering value to the user base. Granted I guess other companies are less scrupulous. It's a tough one, especially if tied into a client/publisher who may be more focussed on the revenue KPIs.
  • Yossarian
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    Andy wrote:
    Yossarian wrote:
    They potentially can change the design of a game, and I’m bothered when that happens, but I haven’t seen many examples of that.

    I can only imagine that you’ve severely limited what you’ve played for the last five years.

    I haven’t limited anything. I haven’t played that many games in the last 5 years, but I’ve played all the ones that I’ve had the inclination to play and I stand by my statement. I’ve ignored them, I’ve been fine.
  • Andy mate get off the fence eh? :)
  • Its the amounts of money that are potentially involved that are at issue, surely. Providing extra content for a reasonable fee each time is one thing. Selling in game currency that could be endlessly spent is another. Free to play games are generally looking for a small group of users who will spend shit loads, no? I doubt that group will all be millionaires.
  • Whales, is the term you're looking for, Jon.
  • It's not just the Welsh though, right?
  • Yossarian
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    Again, I doubt that it’s that big a deal simply as there are far more tempting ways for people to gamble their money. If we didn’t live in a society with online casinos and fixed-odd betting machines on every high street, then perhaps there would be some people going broke off these, but in a world where you can gamble with some tiny chance of winning a life-changing amount of money, I think it’s unlikely that many people are going hungry due to loot boxes.
  • So as long as there's something worse out there it's all OK.
  • Yossarian
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    So long as it isn’t doing harm, I’m not that bothered by it. I’m not too concerned with why it isn’t doing harm.
  • It's not the biggest problem, so it isn't a problem is a weird argument.
  • Yossarian
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    I’m yet to see any evidence that it is a problem full stop. If you can provide some, I’m willing to reconsider my position.
  • I know some games that have million dollar players, I.e. players who've sunk over a million $$$ in. That's fucking mental, and obviously an edge case... we're talking rich emirati here. Still fucking mental though. I used to spend £20 a month on a game I loved, played every day *and actually worked on*. That last point is important simply because it's rare to actually play and enjoy a game you worked on in your own time.

    What's my point here? Dunno. Just that spending a bit on microts isn't a bad thing, it's the price of a few pints or a nice meal a month, and in my case I was playing for hours a day, so value was great. But at the same time, there are clearly some that take it to the extreme.
  • It is doing harm, though.

    Anecdotal evidence alert; I recently met someone who blew £15,000 in about a week. He conceded that a few hundred was on in-game currency for a virtual dating/fucking app, but the rest was on Forza microtransactions.

    Let’s not pretend these things are a minefield for the vulnerable.
  • Yossarian wrote:
    I’m yet to see any evidence that it is a problem full stop. If you can provide some, I’m willing to reconsider my position.

    You know this was just raised in Parliament yes?
  • Yeah he has a problem. Is it not the same as anything tho? Gambling, drink, drugs? Most do so sensibly, some suffer. What's the answer?
  • I don't mean to sound so uncaring BTW, clearly the industry can try harder.
  • Yossarian
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    Yossarian wrote:
    I’m yet to see any evidence that it is a problem full stop. If you can provide some, I’m willing to reconsider my position.

    You know this was just raised in Parliament yes?

    That doesn’t mean it’s a real issue, it just means that an MP is concerned about it.
  • Yossarian
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    Re: 14 grand on Forza microtransactions; I’m logged into Forza Horizon 3 now, the most expensive car (by quite some distance) in the game would cost a bit over a tenner in real world cash even if you didn’t go for a larger token pack. He must have bought every car in the game dozens of times over.

    I suspect that he may not have been entirely truthful about how much was spent on Forza versus the fucky fucky game.
  • It's clearly gonna be a problem that needs regulation.

    The Market has a habit of creating issues like this and if there's a potential weakspot for making cash, someone will do it.

    But as Nick says, there's different ways, and not all systems like this are terrible.

    H5 is an interesting one. There were no dlc packs. So the micro transactions were to be the life blood. The trade off was "new" content coming out Monthly.

    First few months, a new map a month for mp, some Warzone maps and new gear.

    Those new maps steadily got worse though. First few were clearly fully fledged properly built maps, the last couple I saw were basically barely a step up from forged maps of pre-existing maps.

    (I suspect they had a suck it and see approach, and if the micro transactions were killing it, we might have seen some better late in the cycle "free" dlc.)

    I'm still great and you still love it.
  • Yossarian wrote:
    Re: 14 grand on Forza microtransactions; I’m logged into Forza Horizon 3 now, the most expensive car (by quite some distance) in the game would cost a bit over a tenner in real world cash even if you didn’t go for a larger token pack. He must have bought every car in the game dozens of times over. I suspect that he may not have been entirely truthful about how much was spent on Forza versus the fucky fucky game.

    Yar, sounds like bullshit.  I was barely even aware microtransactions existed in FH - the game throws credits at you when you play it, and if you can't be bothered to play it why would you be putting in real money?  Garbage.
  • FranticPea
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    I thought once you had bought a dlc car you just pay in game currency if you wanted more of them in your garage?

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