This is one of those things that comes down to where you want to draw the line. Individual responsibility vs harm reduction is one those things that cuts across all sorts of stuff. Where do you draw the line on welfare payments, loan sharks etc? (That's rhetorical, I'm not expecting you to answer that). In the end the line just gets drawn at a point that the most people can live with.Verecocha wrote:@Monkey, I entirely understand your point of view that some may be taken advantage of, but isn’t that the case with anything and everything in the entire world? Where does the book stop? How do you police those matters and if said policing is possible how important is DLC loot boxes if something could indeed be done? I work as a Prison Officer and all day I have to listen to people moaning about how it’s not their fault etc etc, yes that is at the very far end of the scale, but if people have issues then they need to address them however difficult. If overspending on in game currency happens to be an issue then in the grand scheme of things that’s absolutely fine with me, spend £14,000 on in game purchases (don’t believe that at all) hopefully they’ll learn something from it. If they don’t, I’ll have very very little sympathy for them as there’s much much worse going on than people fighting personal difficulties purchasing in game content boosters. That may seem harsh and everybody’s own personal fight is at the top of their scale, but the real world scale is very different. Perhaps not fully backed, but by the majority, or potentially a minority spending a very large amount each, either way it’s how the world works and the backing these things are getting makes them more than worthwhile. So people playing these games on mobiles weren’t gamers? And I’d also take the route of the massive success of them in increments as asking for them. Not literally writing a letter, but buying up every iteration is asking for more of the same and potentially more. All they did was answer the buyers. Again, it’s the same in everything.
nick_md wrote:Yeah he has a problem. Is it not the same as anything tho? Gambling, drink, drugs? Most do so sensibly, some suffer. What's the answer?
Fuck it all!nick_md wrote:What are the thoughts on systems that mitigate the chance factor in gacha? So I'm thinking of things like: - Guaranteed top drops ("guaranteed to get shiny car/gun/character or whatever on your Xth box/crate/pull if you have not received one. Receiving one resets your guarantee counter") - Dusting system, so even things you don't want retain some value and can be traded/dusted to count up to stuff you do want
Diluted Dante wrote:Vere, that post suggests your thoughts are "fuck vulnerable people, it's their own fault". That's surely not what you mean to say?
Nick, the best solution is sell things directly if you're going to have a system of IAP. It cuts out a lot of (though not all) issues.
g.man wrote:I like the idea of Badger currency being Plornt. *thumbs up*
Vela wrote:I'm with gman on this.
And fuck any argument which hinges on "it's a business so any practice is ok if it makes money".
Verecocha wrote:I’d say fuck your reductionist and rather insulting paranoid idea that the target audience are merely those psychologically weak and susceptible to compulsive behaviour. Mothercare, Tesco and Charities will also save your credit card details for your convenience too.I'm with gman on this. And fuck any argument which hinges on "it's a business so any practice is ok if it makes money".
It's a new thing to me as well. Guess I don't play those sorts of games. But it's clearly a rancid practice purely designed to get people to pay more money than they normally would for the extra bits they might want in a game. No idea why anyone would excuse/defend it.poprock wrote:I wouldn’t have heard of loot boxes if it weren’t for this thread.
Vela wrote:Verecocha wrote:I’d say fuck your reductionist and rather insulting paranoid idea that the target audience are merely those psychologically weak and susceptible to compulsive behaviour. Mothercare, Tesco and Charities will also save your credit card details for your convenience too.I'm with gman on this. And fuck any argument which hinges on "it's a business so any practice is ok if it makes money".
Do Tesco sell random boxes of stuff, or do they let you buy what you want?
Make a better analogy.
Vela wrote:Things are looking bleak when the main focus of development seems to be on monetisation through skinner boxes rather than on how to make a game good.
JonB wrote:It's a new thing to me as well. Guess I don't play those sorts of games. But it's clearly a rancid practice purely designed to get people to pay more money than they normally would for the extra bits they might want in a game. No idea why anyone would excuse/defend it.
Yossarian wrote:There’s a reason why they were searching for extra revenue streams in the first place.
afgavinstan wrote:
Verecocha wrote:No of course not dude, not at all. I just think the vulnerable people argument could and should be put towards everything, and if you do that then everything falls down, from loot boxes to supermarkets to everything and anything. So if that’s going to be the main argument then it can be for every marketplace in the world and protection is next to impossible without limiting/destroying an open market. It’s not something exclusive to the gaming market at all. That’s all I meant dude.Diluted Dante wrote:Vere, that post suggests your thoughts are "fuck vulnerable people, it's their own fault". That's surely not what you mean to say? Nick, the best solution is sell things directly if you're going to have a system of IAP. It cuts out a lot of (though not all) issues.
Diluted Dante wrote:Verecocha wrote:No of course not dude, not at all. I just think the vulnerable people argument could and should be put towards everything, and if you do that then everything falls down, from loot boxes to supermarkets to everything and anything. So if that’s going to be the main argument then it can be for every marketplace in the world and protection is next to impossible without limiting/destroying an open market. It’s not something exclusive to the gaming market at all. That’s all I meant dude.Diluted Dante wrote:Vere, that post suggests your thoughts are "fuck vulnerable people, it's their own fault". That's surely not what you mean to say? Nick, the best solution is sell things directly if you're going to have a system of IAP. It cuts out a lot of (though not all) issues.
But we do put protections in place in other marketplaces.
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