It's not only my favourite Final Fantasy, but also my second favourite game of all time. I think I've completed it about five times. Completed the Blitzball tournament twice as well.
X has too many frustrating systems and terrible points where you need to have grind to get through. It has a really good story and setting, imo, but it was wasted on the game around it.
I prefer XIII to X (comparable due to linearity) for the game play as I find that more interesting, but story in X is better. Imo etc.
IX I've just never quite clicked with... Not sure why. Think the battles are too slow and drag on.
XV is flipping awesome though I do recommended it.
I'm falling apart to songs about hips and hearts...
So the National Media Museum are having a Yo-kai Watch takeover event this weekend. Makes you wonder how well the brand is doing. Appears to have been delisted by Asda as my local's been selling off its stock. And they have a whole 10,000 (10,000!) free Yo-kai Watch watches they're giving away, which originally retailed at £21+ when they first came out. Don't think Pokemon's going to be quaking in its boots.
"ERE's like Mr. Muscle, he loves the things he hates"
@Raiziel The trouble with Wasteland 2 is that for countless years now we've been spoiled with spectacular 3D fantasy worlds. The deliberate throwback to a isometric world with the promise of proper dialogue and storytelling is all very well, but it's kind of crippled by its inability to get the basics right (camera don't have enough pitch 'n' yaw for my liking and the lag on PS4 while flipping through menus is excruciating after extended play)
There's stuff to admire, (the enemy deformation under fire is splendidly very early Falllout in style) and there are deep options for character customization. But despite growing up with Infinity Engine games, I think these worlds have had their day. They just can't hold a candle to what's on the horizon. Now concerned that Torment will be similarly troubled by it's obsession to recapture its graphical ancestry.
It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
Tides of Numenara seems different - and in that, hopeful - from what I've played. It's a very narrative driven WRPG, all about interactions, dialogue and exploration, with combat pushed to the side.
And with the likes of Mass Effect: Andromeda advocating even more violence, becoming even more of an action game, Torment feels rather important, and at the very least - it's providing an alternative.
Can't we have our space cake and eat it though? How difficult would it be to combine the narrative splendor of Torment with the graphical bombast of Mass Effect? Why can't we have the best of both worlds? These isometric throwbacks just seem like a cynical cash-in on people harking after proper RPGs. Fuck EAware for their run 'n' gun idiocies too.
It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
The money needed for what you want is exactly why it doesn't happen sadly. Investors aren't going to pay for a title like that because they're still making money off titles that are broad and shallow, and they see complexity as a risk not worth taking. Witcher 3 seems about the only thing that's come close, and that was a total exception to the way mass market gaming works - which is to aim for low risk, high reward Isometric engine games are both going for nostalgia and cost efficiency. Sadly them's the breaks. It's a shame.