I can think of a couple: the quest Infestation against the Sorrow in your mind, the "fight" with Peerless the robot in the locked structure in the Reef, and two more that I shan't spoil since they're much further ahead. They're all entirely solvable by manipulating the scenery.Bollockoff wrote:I also haven't seen a single environment interaction in combat since the initial fight in the Reef.
Silke wrote:I can think of a couple: the quest Infestation against the Sorrow in your mind, the "fight" with Peerless the robot in the locked structure in the Reef, and two more that I shan't spoil since they're much further ahead. They're all entirely solvable by manipulating the scenery.
Bollockoff wrote:I was getting lackadaisical with the game until I hit The Bloom tonight. That's a fantastic area. A mixture of Sigil from the original Torment and an unknowable malevolent Moya from Farscape.
Speedhaak wrote:
Blocks100 wrote:Is there no graphical bombast to the world of Numenera either then?
Blocks100 wrote:What can change the nature of a man? https://twitter.com/TrentOster/status/846902498954661891
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