Tempy wrote:A giant cherubs head, upside down with the physiology of a dragon adorned with gold and ivory blended into is, to me, wonderful. I'd take that kind of philosophy towards enemy design over any number of Locusts or whatever.
Not that different. In fact women in Japan still get markedly raw-er deal than you'd expect considering their level of wealth and development.The cultural landscape it comes from is entirely different too so I'm not sure it is as simple as that.
Elmlea wrote:... but I can understand the concept of where the Locust might have come from, or why I'm fighting the Combine, or what's happened to release loads of zombies into the Left 4 Dead world. Â An engaging storyline, even a perfunctory one, is an essential part of a game to me nowadays. Â If Bayonetta barely has a story, and just relies on generating pointless enemies with visual flair, then fair enough. Â But to me that renders it not much more than an exercise in whacking buttons until said enemies explode.Tempy wrote:A giant cherubs head, upside down with the physiology of a dragon adorned with gold and ivory blended into is, to me, wonderful. I'd take that kind of philosophy towards enemy design over any number of Locusts or whatever.
Brooks wrote:Not that different. In fact women in Japan still get markedly raw-er deal than you'd expect considering their level of wealth and development.The cultural landscape it comes from is entirely different too so I'm not sure it is as simple as that.
Elmlea wrote:But to me that renders it not much more than an exercise in whacking buttons until said enemies explode.
Elmlea wrote:Thing is, I do like that in other games! Â Even the last Virtual-On game, or any number of innumerable fighting games, or El Shaddai, or whatever. Â Developing your skills within a simple, fair rule set that a game sets out is one of the most satisfying things. Â Just doesn't go together as well in Bayonetta, I find.
Brooks wrote:We have to try treating games more as complete entertainments than a bunch of parts and make assessments of quality based on the whole. Is often tricky.
Brooks wrote:Goldeneye was definitely sup-bar if you'd played Quake and things to excess before you got a go on it.
hylian_elf wrote:Someone also said Goldeneye is/was shit. Can't remember who.
Brooks wrote:Goldeneye was definitely sup-bar if you'd played Quake and things to excess before you got a go on it.
Unlikely wrote:Killer 7 was also total mince.
Choke wrote:Also, everything about Far Cry 2 was awesome - one of the best from this gen.
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