Moot_Geeza wrote:I don't want the arse to fall out of the indie market and I want game worlds to stop getting bigger. Also, stable framerates please. And more 'AA' titles like Hellblade/A Way Out/Plague Tale.
Visuals are fine as they are, I don't need Nintendo games to look better than BotW and I don't see the point in PS5/XBox titles looking any better than the likes of Horizon (pick ZD or FH4) or RDR2.
b0r1s wrote:The zero (or one second) losing times are what Sony are promising. I just can’t help feel that devs will just load even more stuff into the pipeline and somehow manage to fuck it up.
nick_md wrote:Moot_Geeza wrote:I don't want the arse to fall out of the indie market and I want game worlds to stop getting bigger. Also, stable framerates please. And more 'AA' titles like Hellblade/A Way Out/Plague Tale.
Visuals are fine as they are, I don't need Nintendo games to look better than BotW and I don't see the point in PS5/XBox titles looking any better than the likes of Horizon (pick ZD or FH4) or RDR2.
I'd agree on the visuals, although 9yr old me thought the flame sprites in SF2 were unbelievable and couldn't be bettered.
If I get a 30 min window, 60s per death or something is quite a reduction in playtime. I'm not interested in sipping beer or browsing the internet or rolling a fag...nick_md wrote:I honestly don't get the desire for no loading times, I can wait a minute or so if needed to start playing. Browse the internet, roll a fag, sip your beer. It's like people who use Amazon NOW! rather than wait a day for regular postage.
Moot_Geeza wrote:Load times - it usually depends on the game. Anything like Trials, Trackmania, Meat Boy etc need instantaneous retries. DOOM and DOOM Eternal could do with nippier restarts, the arena bottlenecks are arcade-like to me and I'd prefer to get back to it quicker than I can. Anything less twitchy and more story driven and I don't tend to notice load times unless they're horiffic.
b0r1s wrote:It wasn’t stupid, I just didn’t elaborate. I guess I should have explained what I meant by fuck it up. Which is they will pack that 5 to 9gb of bandwidth with more and more detailed assets, which will not move us past where we are now. Not everyone will, but I feel a lot of triple A stuff will still focus mainly on the shiny at the expense of other benefits. Perhaps we’ll start to see more sliders where we can choose our focus (like we did with some PS4 Pro games) pretties vs performance etc. The zero loading benefit obviously isn’t for that initial load (with probably the exception of games like GTA) but more for the ongoing loading of “levels” or quick travel etc. Having said that playing a game like StS on Switch vs PC is night and day difference of even getting into the game.
nick_md wrote:What games are we talking about that have such an abhorrent load time between levels?
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