Minnesänger wrote:nick_md wrote:What games are we talking about that have such an abhorrent load time between levels?
Have you played Destiny 2 on console?
Brooks wrote:For all the actually interesting new titles that ship for them to come out on PC too.
ChopperByrne wrote:Better network infrastructure on PSN. Downloads are so slow currently.
Same. Speeds are fine, though not as fast as my Bone, but the store rarely loads quickly.hylian_elf wrote:PSN downloads have always been fast for me. It’s the store that always seems to stutter and crash. Weird.
Dinostar77 wrote:Toast, i want my console to make toast. And crumpets and bagels. And hot cross buns. And...
Guerilla has really talented people in the technical areas.Tempy wrote:During my Masters research, it was insanely eye-opening to read about how Guerrilla made HZD. They had something like a 4 man team design the World Map, because it was largely created by procedural generation. Erosion maps, density maps, detail maps - just a tiny team tasked with operating these algorithms and parameters to create a huge, huge world with an insane level of detail, following naturalistic models to create something unthinkably vast even 5 years prior. So why can't everyone do it? Because Money, Money, Money and Time. And the fact that Guerrilla had that, meant those and had those opportunities now other devs will too.
Whereas it's take me all afternoon to fix a low poly mesh in Blender to work right in Substance.
Nina wrote:Guerilla has really talented people in the technical areas.Tempy wrote:During my Masters research, it was insanely eye-opening to read about how Guerrilla made HZD. They had something like a 4 man team design the World Map, because it was largely created by procedural generation. Erosion maps, density maps, detail maps - just a tiny team tasked with operating these algorithms and parameters to create a huge, huge world with an insane level of detail, following naturalistic models to create something unthinkably vast even 5 years prior. So why can't everyone do it? Because Money, Money, Money and Time. And the fact that Guerrilla had that, meant those and had those opportunities now other devs will too.
Whereas it's take me all afternoon to fix a low poly mesh in Blender to work right in Substance.
Tempy wrote:During my Masters research, it was insanely eye-opening to read about how Guerrilla made HZD. They had something like a 4 man team design the World Map, because it was largely created by procedural generation. Erosion maps, density maps, detail maps - just a tiny team tasked with operating these algorithms and parameters to create a huge, huge world with an insane level of detail, following naturalistic models to create something unthinkably vast even 5 years prior. So why can't everyone do it? Because Money, Money, Money and Time. And the fact that Guerrilla had that, meant those and had those opportunities now other devs will too.
Whereas it's take me all afternoon to fix a low poly mesh in Blender to work right in Substance.
hylian_elf wrote:...
jimmy?
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