Get tae! It's never, Drive Club!
  • Show networks
    Twitter
    @daviedigi
    PSN
    daviedigi
    Steam
    daviedigi
    Wii
    poo

    Send message
    from the Guardian..........

    DriveClub and PS4: setting the look and feel of next-gen driving games

    Great article about the game and it's development. Some choice quotes.

    Quote:
    The mountain we're driving up is two kilometres high. In the distance, a patchy landscape of tea plantations and scrublands stretches out toward the horizon. Above us, bulbous clouds crawl by, scattering vast grey blankets of shadow.

    The Audi R8 V10 weaves its way through snaking roads, the sun occasionally glinting across the windscreen, the crumbling surface almost palpable beneath the tyres. This is India, accurately and rather epically modelled into a racing game. At this height, at the very tip of the mountain range, the artists have had to think about the curvature of the Earth, and how this will affect sunlight and cloud patterns at the furthest reaches. This is where game visuals are going.

    While we've known for months that DriveClub would take place in locations around the world, Evolution has only really showed Scotland so far – but while visiting the studio recently, we also caught glimpses of the impressive Canada and India environments. The art staff did what art staff do on racing games: they went on months of field trips to research architecture, geography and habitats; the difference is, the Evolution team seems to be trying to cram all of it into the game.

    For each country, there are many miles of landscape, loaded with authentic local detail. Most of the circuits are inspired by real-life roads and the local street racing routes the researchers learned about. "All the detail we're putting in is equivalent to PC first-person shooters," says technical art director, Alex Perkins. "And then we're throwing a whole dynamic lighting system over the top."


    As Perkins shows me the India circuit, he points out a drive along a river bed, through a valley of looming rock walls and out along a concrete overpass: "We've picked locations; and seasons that are indicative of the locations," he says. "I can think of three roads that we went along in this location that looked just like this; it's about capturing the soul of the roads and the networks". The seasonal element is important. Apparently, all the vegetation is accurate to the locations and the time of year – even the cloud movement is all real ("With summer clouds in the UK, the average lifespan is about eight minutes," Perkins points out nonchalantly at one point during the demo).

    Quote:
    Everything is then lit via a true 24-hour day/night system, rather than a baked in sequence of pre-set lighting changes. "We've developed our own capture technique so the lighting in shadow, the lighting in direct sunlight and the way the car highlights fall off over distance – they all maintain proper energy conservation values," says Perkins. "We had to redesign our entire materials system – how we actually collect the information; it's much closer to the process you'd have on a film set for compositing CG elements into a live action image."

    Quote:
    "None of the direct light or shade is faked anymore," says Perkins. "It's at the point where you can see things like dynamic lens flare when you look at the sun and you can see a bit of chromatic aberration because we're mimicking slightly cheaper film lenses to capture deliberate imperfections that will make the game more lifelike."

    But there is more to it than simply making nice effects. It's about using environmental lighting to build atmosphere on a macro level. "One of the big things we're trying to do with the game, is to keep things as dynamic and changeable as possible," says Perkins. "The whole look and feel of the game changes dramatically based on the cloud covering – there's massive variation every time you play. And the light scatters properly, so when the clouds are injected into the scene, we get a real sense of scale."

    Quote:
    Car models too surpass anything Evolution has done before. While Motorstorm vehicles maxed out at around 23,000 polys each, DriveClub models are hitting 250,000, with interiors alone requiring around 60,000. Everything is authentic, from the fully functional speed and rev dials on the dashboard to the materials on the seats. Principle vehicle artist Neil Massam tells me that manufacturers are now having to rethink their approval procedures for racing games because the level of detail is so high.

    Quote:
    Kirkland is intrigued but reckons there's plenty of time to find that stuff. "You already have a lot of CPU power at your disposal," he says. "I think with many of the first generation PS4 titles, developers probably won't need to worry about it – they'll be able to get a lot out of parallelism across the CPU cores – but for teams who are a bit more ambitious, who want to do interesting things, it's just waiting there. We're doing some of that in DriveClub and I'm sure other guys will go further – and the platform guys will expose more of that functionality through the lifespan of the machine, unlocking more potential."
    Read more at the article. 
    http://www.theguardian.com/technology/gamesblog/2013/aug/07/ps4-driveclub-future-game-visuals
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • Show networks
    Twitter
    @daviedigi
    PSN
    daviedigi
    Steam
    daviedigi
    Wii
    poo

    Send message
    also found this out........
    quote:
    I noticed there were a number of people on DriveClub who aren't listed as working for Evolution. So even though Ged Talbot is the main guy people know as ex-Bizarre, it looks like there are probably another 4-5 from there who are working on DC.

    This has me excited. VERY excited.

    FWIW, Ged did the following at Bizarre:
    QA lead on MSR.
    "Production" on PGR1.
    Vehicle handling lead *and* on the design and balance team of PGR2 (VERY big qualifications here)
    One of the many "leads" on PGR3
    *Sole* lead designer on PGR4 (my favourite, so another big tick)
    and was just listed as "staff" on Blur, but that could mean anything.

    also staff from other companies at evolution now too. (polophony fot e.g.)
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • beano
    Show networks
    Wii
    all the way home.

    Send message
    There was new video over the past week or two but since being shown by a mate on their phone it's one of them things I've forgot about.

    Been quite a bit of press of late. Should be a popular MP at launch.

    edit: and there are Studio Liverpool folk among them.
    "Better than a tech demo. But mostly a tech demo for now. Exactly what we expected, crashes less and less. No multiplayer."
    - BnB NMS review, PS4, PC
  • Show networks
    Twitter
    @daviedigi
    PSN
    daviedigi
    Steam
    daviedigi
    Wii
    poo

    Send message
    yeh i know that, theres folks from many stables among them at least 5 or more from bizzare and roughly the same amount from studio liverpool, 3 or 4 from polophony digital.
    others i forget and im a bit drunk.
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • beano
    Show networks
    Wii
    all the way home.

    Send message
    Expecting a good racer.

    With the team, I think it's like waiting for your first eugenically born child. 

    I hope it's not average.
    "Better than a tech demo. But mostly a tech demo for now. Exactly what we expected, crashes less and less. No multiplayer."
    - BnB NMS review, PS4, PC
  • Louiecat
    Show networks
    Xbox
    louiecat
    Steam
    louiecat

    Send message
    good Hype section on this in the new Edge. They reckon the dev team need to work hard on making the environments look much better, but the overall feel and atmos is looking ok. This and Destiny are my 2 buyins for the launch....
    rest less
  • isanbard
    Show networks
    Twitter
    Hiplo
    Xbox
    isanbard
    PSN
    DAQster
    Steam
    Isanbard
    Wii
    3DS 0361-6861-4525

    Send message
    Is destiny a launch title? I get confused between it and Titanfalll and whether they're launch window releases with no specific dates.
    GT: isanbard PSN: DAQster DS-FC: 0361-6861-4525 AC: Bumdirt
  • acemuzzy
    Show networks
    PSN
    Acemuzzy
    Steam
    Acemuzzy (aka murray200)
    Wii
    3DS - 4613-7291-1486

    Send message
    2014 i think
  • beano
    Show networks
    Wii
    all the way home.

    Send message
    I've gone off this and am all about The Crew.



    shit quality ^ better quality V

    "Better than a tech demo. But mostly a tech demo for now. Exactly what we expected, crashes less and less. No multiplayer."
    - BnB NMS review, PS4, PC
  • Can't wait for this, hope turns out well.
  • acemuzzy
    Show networks
    PSN
    Acemuzzy
    Steam
    Acemuzzy (aka murray200)
    Wii
    3DS - 4613-7291-1486

    Send message
    It looks far worse than I was hoping. But I think that was early footage. Certainly hope so! Car physics looks ropey as fuck.
  • Show networks
    Twitter
    @daviedigi
    PSN
    daviedigi
    Steam
    daviedigi
    Wii
    poo

    Send message
    its an arcade style racer, 

    rushy on gaf wer saying theyv stll to implement AA and such like,
    but he/they will be releasing more footage as its improved all the way up till release.
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • Looks alright to me.

    Thinks Sony should've bitten the bullet when FIFA went free and given the full version away with Plus.

    Surely the majority will try the lite version before deciding on a full purchase now?
  • If they have Plus, aye, which isn't guaranteed from each PS4 purchaser.
  • isanbard
    Show networks
    Twitter
    Hiplo
    Xbox
    isanbard
    PSN
    DAQster
    Steam
    Isanbard
    Wii
    3DS 0361-6861-4525

    Send message
    Every PS4 purchaser gets 2 weeks free Plus don't they?
    GT: isanbard PSN: DAQster DS-FC: 0361-6861-4525 AC: Bumdirt
  • Anyone buying a PS4 who thinks it's better to spend £50 on Drive Club than £40 on Plus should be shot.

    Feel free to quote and delete from "who...Plus" for lols.
  • Unless I've misunderstood what it is, I'm hoping for a prettier TDU. Seems to be that.
  • adored wrote:
    Anyone buying a PS4 who thinks it's better to spend £50 on Drive Club than £40 on Plus should be shot. Feel free to quote and delete from "who...Plus" for lols.
    Hasn't Sony/Evolution said that there will be an option to upgrade from the Plus to the full version, at a cheaper price?
  • acemuzzy
    Show networks
    PSN
    Acemuzzy
    Steam
    Acemuzzy (aka murray200)
    Wii
    3DS - 4613-7291-1486

    Send message
    Its still decidedly unclear what the difference is between to two. All the features but not all the tracks/cars... Does that imply no campaign? Does that mean you get 1 track out of 20? How will online work if you don't have the track veibg raced on. Yaddah Yaddah.

  • Show networks
    Twitter
    theubermod
    Xbox
    Mod74
    Steam
    Mod74
    Wii
    Not Wii - 3DS: 0146-8922-2426

    Send message
    zEGM1YD.jpg

    heh.
  • acemuzzy
    Show networks
    PSN
    Acemuzzy
    Steam
    Acemuzzy (aka murray200)
    Wii
    3DS - 4613-7291-1486

    Send message
    That's a pretty subtle interface they have there.
  • JMW wrote:
    Unless I've misunderstood what it is, I'm hoping for a prettier TDU. Seems to be that.

    If this is what we get, I will be extremely happy.

  • Mod74 wrote:
    zEGM1YD.jpg

    heh.
    Sony's new social networking thing.

    Faceboot.

  • Show networks
    Twitter
    @daviedigi
    PSN
    daviedigi
    Steam
    daviedigi
    Wii
    poo

    Send message
    adored wrote:
    Mod74 wrote:
    zEGM1YD.jpg heh.
    Sony's new social networking thing. Faceboot.

    you know thats just the time trial mode theyv been demoing?
    psn/steam:daviedigi

    raziel once wrote..."davie's to nice for this forum"!
  • Didn't know that davie, but they still need to remove those damn bumper stickers.
  • Moto70
    Show networks
    Twitter
    @jsm147
    Xbox
    Moto 70
    PSN
    MotoSeventy
    Steam
    [kia]_permian
    Wii
    Moto70

    Send message
    They should have called it DriveBook.

    I still like the look of it, single player with a purpose. Obviously only for those that have their PS4's connected to the internet. :)
  • I don't like how its title on the spine of its case WHICH IS WHERE THE OFFICIAL TITLE SHOULD GO it's called #Driveclub and not Driveclub.

    And for that reason, I am out.
  • Town name: Downton - Name: Nick - Native Fruit: Apples
  • Louiecat
    Show networks
    Xbox
    louiecat
    Steam
    louiecat

    Send message
    looks good. what's the gripe here? if it handles like PGR with a bit more simness and they sort out the environments to make it look cuddly then cool.
    rest less

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!