Hello new person!indigoDos wrote:Really enjoyed hot-lapping on this today. Seems like a prettier, more stable version of the Ps3 GTs. Doesn't seem to have evolved much otherwise - and I'm not really into online racing - so I'll likely pickup a GOTY edition down the road. Hopefully they'll add a few more road cars + classic tracks in the meantime.
indigoDos wrote:Am a bit older and wiser now + saw an Escape GT vid on my youtube subs that got me wondering how this place was ticking over. Glad to see all is well. Likely just a one and done visit.
Escape wrote:It still has worse tyre physics than the original! Note the direction of the front wheels at 0:45:
A skilled driver can hold a RWD car in a countersteer-drift for ages, even in a smaller circle than that (I once saw a driver use one finger to hold the wheel in place to show that it's all in the foot). The tyre physics in Gran Turismo allow for this, but its cars don't break traction soon enough due to rev-limiter bounce. Gran Turismo 2 introduced autosnap corrections after a car had ‘lost’ control for so long; you either lose it or it rights you.
I'll upload my quick attempt when YouTube's working again, but I could only get a wide drift by alternating countersteering with neutral, and when I held countersteer (somewhat mildly) I had to increase power to maintain it, and that initiates the game's autosnap correction. They've done very little to their tyres since GT5; well, technically it's an enforced steering aid, not the tyres themselves.
indigoDos wrote:Ugh, not new really... formally a [Deleted User]. indigo minus the Dos. Am a bit older and wiser now + saw an Escape GT vid on my youtube subs that got me wondering how this place was ticking over. Glad to see all is well. Likely just a one and done visit.
GurtTractor wrote:Interesting. Are there any driving games that have 'proper' tyre physics to your knowledge Escape?
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