Wookienopants wrote:Finished Deadly Premonition Origins last night. What a fantastic ending, story was BRILLIANTLY done. Now balls deep in A Blessing In Disguise and so good to spend more time with Special Agent Francis York Morgan
davyK wrote:Damn this dragon boss in Cuphead. Have taken solace in the fact that it's considered a difficulty spike. I can get to the final phase consistently. The main problem is that the fireballs it shoots split into 4 when hit. It's murdering me - so I need to stop shooting when they are about. I'm switching to the lobshot which has a slower rate of fire but is more powerful which will decrease the chances of splitting a fireball.
There's an expert mode apparantly
Moot_Geeza wrote:Have you fiddled with your perks? I remember the dash being pretty much essential throughout but perhaps there are one or two sections where you could use that slot for something else? Memory is hazy.Damn this dragon boss in Cuphead. Have taken solace in the fact that it's considered a difficulty spike. I can get to the final phase consistently. The main problem is that the fireballs it shoots split into 4 when hit. It's murdering me - so I need to stop shooting when they are about. I'm switching to the lobshot which has a slower rate of fire but is more powerful which will decrease the chances of splitting a fireball. There's an expert mode apparantly
mrsmr2 wrote:SMW. 93 exits now. I just did a number again including the star road ones, and also found Top Secret Area. Is it possible to link all the Star Road levels without finding both exits from each e.g. the fake exits? That could explain some of new 3 I've found. Can only think of Ghost Houses left to explore now.
regmcfly wrote:Wookienopants wrote:Finished Deadly Premonition Origins last night. What a fantastic ending, story was BRILLIANTLY done. Now balls deep in A Blessing In Disguise and so good to spend more time with Special Agent Francis York Morgan
You mean
Spoiler:
davyK wrote:Moot_Geeza wrote:Have you fiddled with your perks? I remember the dash being pretty much essential throughout but perhaps there are one or two sections where you could use that slot for something else? Memory is hazy.Damn this dragon boss in Cuphead. Have taken solace in the fact that it's considered a difficulty spike. I can get to the final phase consistently. The main problem is that the fireballs it shoots split into 4 when hit. It's murdering me - so I need to stop shooting when they are about. I'm switching to the lobshot which has a slower rate of fire but is more powerful which will decrease the chances of splitting a fireball. There's an expert mode apparantly
I find the dash more useful in the run and gun levels - that funfair level is only possible with it for example. I keep forgetting about it though.. I have made short work of most levels up until now - this has been the first real sticking point and it seems to rate highly on Cuphead difficulty lists I've looked at on youtube..
Cheers.davyK wrote:Only way to link Star Road is via the 2nd exits. I suspect the Ghost houses will be where the missing exits are. Can you remember seeing a 3up moon at a Ghost House exit? If not then you have one to find there. The Forest world might be another place to poke around in.SMW. 93 exits now. I just did a number again including the star road ones, and also found Top Secret Area. Is it possible to link all the Star Road levels without finding both exits from each e.g. the fake exits? That could explain some of new 3 I've found. Can only think of Ghost Houses left to explore now.
Moot_Geeza wrote:Interesting, you approach it quite differently to me then. I thought that split second of invulnerability mid dash was pretty much essential.davyK wrote:I find the dash more useful in the run and gun levels - that funfair level is only possible with it for example. I keep forgetting about it though.. I have made short work of most levels up until now - this has been the first real sticking point and it seems to rate highly on Cuphead difficulty lists I've looked at on youtube..Moot_Geeza wrote:Have you fiddled with your perks? I remember the dash being pretty much essential throughout but perhaps there are one or two sections where you could use that slot for something else? Memory is hazy.Damn this dragon boss in Cuphead. Have taken solace in the fact that it's considered a difficulty spike. I can get to the final phase consistently. The main problem is that the fireballs it shoots split into 4 when hit. It's murdering me - so I need to stop shooting when they are about. I'm switching to the lobshot which has a slower rate of fire but is more powerful which will decrease the chances of splitting a fireball. There's an expert mode apparantly
LivDiv wrote:Neon Abyss has gripped me more than the usual Roguelike.
Bets on it beingmrsmr2 wrote:SMW: 95 exits. Grr
To add to this. I do like it. It's nice being out there plotting routes and thinking about stuff you usually take for granted in games, like small hills or the weight of your gear.JonB wrote:I have returned to Death Stranding. Started months ago then got sidetracked by various other things. I've been putting it off because I thought I'd have forgotten everything, but it's been easy enough to pick up again.
I like it.
AndCallMeCharlie wrote:Way too many ideas for its own good
Ha. Better not be. Done that bugger about 3 times (both exits) just to make sure.JonB wrote:Bets on it beingSMW: 95 exits. GrrSpoiler:
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