MattyJ wrote:Ah yeah dragon is a tough one! Great fight though. Think unused the weaker attack that homes in on enemies for that one
stormyskiesahead wrote:Been following Townscaper, a procedurally generated town-building toy from Oskar Stalberg, for a while now. Anyhow, it went into early access on Steam recently and I'm pleased to say it's as adorable and super chill as I was hoping it would be. And it's under a fiver.
I kinda love it.
Here's the trailer and a closer look.
Yeah, track target or something like that. The one which keeps it focused on the thing you're trying to hit.Moot_Geeza wrote:Astral Chain again: was there a camera/target change that everyone agreed was better than the default? Vaguely remember some chat.
acemuzzy wrote:Is this the game where someone linked a making of vid?
JonB wrote:Yeah, track target or something like that. The one which keeps it focused on the thing you're trying to hit.Astral Chain again: was there a camera/target change that everyone agreed was better than the default? Vaguely remember some chat.
b0r1s wrote:stormyskiesahead wrote:Been following Townscaper, a procedurally generated town-building toy from Oskar Stalberg, for a while now. Anyhow, it went into early access on Steam recently and I'm pleased to say it's as adorable and super chill as I was hoping it would be. And it's under a fiver.
I kinda love it.
Bought this. It is very relaxing. But I want a smidge more control. I want to shape the direction of the base otherwise I’m never going to be able to recreate Dark City.
mrsmr2 wrote:SMW - the quest to find the remaining 6 exits.
It looks like you're new here. If you want to get involved, click one of these buttons!