JonB wrote:Credits rolled on Rayman Legends. Very impressed overall. Lots of smart ideas, loads of content, and real understanding of 2D platform games. Plus a nice mix of silly fun and challenging bits. And great music too. Some ideas were overused - too many forced scrolling levels and placement of secrets especially - and the controls can work against you in certain situations (wall running - urgh), but the good easily outweighs the bad. Wouldn't put it quite up there with the real 16 bit classics, but it's not far off, and more accessible of course. Will almost certainly play more as well. Have hardly touched the Origins levels yet.
i did a couple just to have a look. Doubt i'll get into doing them regularly but it's good to have them there.Liveinadive wrote:@JonB Have you tried the daily challenges? They are a nice little distraction.
Dubs wrote:Don't forget Celeste you cheapskates. It is a good game and I have Just Completed it bar combing the levels for the few rooms I've missed. Those minor branching paths are one of just a few missteps. A handful of longer stages all but force trial and error, with no way of previewing upcoming hazards. Some stages do let you view them through a set of seaside binoculars, enabling you to plot a route, so it feels especially cheap when they're not provided. Post-credits it settles into an increasingly difficult platforming gauntlet which is exactly what I signed up for. It gets a lot of mileage out of its 8-way dash, slotting into new scenarios throughout, and there are some nuances to the movement that are only touched upon but will surely be mandatory for speedruns.
Am disappointed.Dark Soldier wrote:You watched replays? fkin rumbled lad cheating those time eh
Dubs wrote:I did not, it doesn't appear to be on PS4 yet but I'll be keeping an eye out. Sounds like it has a similar structure to Celeste but as long as there's not too much exploration or collectables then it's fine.
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