the body roll is kind of integral to what i'm going for, though obviously if people think it's too much then i'll have to address it. but you could also get lost for days in that, just making minor tweaks, so i've kind of settled on what i feel is pretty good, and left it like that while i work on the other parts of the game. got some other car models to add too, and they will have different handling which in turn will mean i might have to rebalance the current one.
the time trial again is kind of the 'base' game, cos that's what enables the drop in/out stuff. however i do have ideas/plans for some different game modes/alternate routes etc, different areas etc to add a bit variety.
I was there ram, will pm you full response but thought it was fun if a bit too 'spongy' for me on handling. Struggled on lowest kicking 30fps but that's just my laptop. Will happily attend again.
sweet.
Did I mention i'd updated the game the other day, updates and fixes a few things, should include working triggers on joypads for linux and mac people? Just in case anyone accidentally wanders in here looking for info on my game.
Actually, if any of you kindly mac players (if you've got a joypad, pref xbox 360) would mind giving it a go at some point and letting me know if the controller works, that would be grand. ta.
Quick invite /reminder that I'm doing a multiplayer test on the game from 9pm tonight, if anyone's interested you're welcome to join.
Accept ace. He needs to ask nicely.