the asset is about 15 euro i think, though i got mine (legitimately) for much less (for now anyway)!
really simple to get started with too, drop a couple of prefabs, add a line of code to the script and you're away. i did do a bit more tweaking to it than just that with mine, but the effect out of the box is still pretty stunning.
Mate it plays great - sorry I was only there for 15 mins, but very impressive!
- 60FPS virtually throughout (even in the field at the start), on a GTX690
- net code seemed smooth - occasional stuttering of other cars, and at one point I drove through one (!), but good stuff overall, even with four/five of us at the same time. what library are you using, out of interest, or did you home-bake?
- level is fun, sneaky shortcuts etc. and tough course given the handling
- day/night cycle is very fast! half the laps (at my speed...) are in the dark, which is quite hard when I was still leaning things; but following people's short cuts helped!!
Cheers for playing Ace. You drove through me, but that's cos I'd been idle for a while checking some stuff, you can't collide once you've been idle for a while. I'll check the day/night cycle times, but it should be 6 minutes...which is 4 laps or so. of course it syncs the timing so if you join a game running at night it's dark from the off!
it uses Photon Unity Networking. available on the asset store, i'm just using the free version for now, paid for services are just for more connections etc...
as per the 'ad hoc' thread, doing another attempt at a multiplayer session tonight, from 9pm. if any of you lot are free to join in that would be splendid!
cheers tripps. names on/above cars and picking your own colour are on the 'to do' list.
glad you like the track design and picked up on the shortcuts...that's the plan with them...they're not really hidden, but there's a knack to getting it right or you come a cropper.
Cheers Birdorf. As far as Mac testing goes, I don't have a 'guy', at least not with a joypad. I was just working on the assumption it would work as well as the Linux version, which had some issues with the triggers - as both Mac and Linux read the input from triggers different to Windows- but otherwise works ok. I've since changed the code to support the different input reading on Mac/Linux, and when set with the right values it now works on Linux...so again I was just hoping the same fix would work with Mac....I hadn't realised the joypad wasn't functioning at all for you.
I'll need to look into it, see if there's something else I should be doing.
@Birdorf Just looking at that link, it mentions this in the bit about games not working...
"The best we can do for you is give you the "Pretend to be an Xbox 360 Controller" option in the "Advanced" tab. This will make any wired Xbox 360 or wired Xbox One controller appear to games as if it were an official Microsoft Xbox 360 Controller"
motivation is always my struggle...on this occasion there's two things i've done different that have really helped me.
firstly, using something like 'trello' to record and breakdown ideas. i don't really use it thoroughly, but enough to help keep me on track and give me something to aim for.
basically, in the past, what i would do is sit at work and be thinking of ideas, then get home and not be bothered to do anything, or not remember what i was thinking, or get over-awed by the 'whole' and not know where to begin. and then if i did make the effort, i'd lose focus and go off on a tangent, and end up nowhere.... but now i often use trello at work, i used it to log ideas, and break them down in to smaller checklists, and have what i think i should focus on in my 'doing' section. then when i get time to get on the computer, i can just check out my trello board to see what i've planned to do, and try to do those bits.
the other thing that has helped is getting out on twitter and stuff early - getting a bit of positive feedback from people outside my 'inner circle'...that was very encouraging...and then once some kindly youtubers picked it up and made vids that was another boost. it's easier to stay motivated if you think other people are interested (for me anyway)....the idea of just whittling away on a game purely for my own benefit doesn't really excite me
Nice one. I've got a whiteboard with some stuff written down but maybe I should go the digital route. It's probably also not helped by not really knowing what I want to do or where my next step is. Need a bit more focus.
decide on an idea, then set yourself a challenge like trying to make a basic prototype in a week or something. so you're not trying to make a full game, just 'something' within a time scale. then you just iterate on that, week by week....
i basically started foreveracers cos my mate talked me into it. the vague idea had been rattling around in my head for ages, and i pretty much had this conversation with him, where i mentioned that i just can't motivate myself blah blah, and in the end he was just like 'I challenge you to make something for Friday' . and i was like 'fuck you, i will then!' cos he kept banging on about it.
if you need an extra shove like i got, then i will officially challenge you to make 'something' and present it in this thread for next Friday 14th, whatever state it's in.
I know. The fact I'm actually working on my game is the main reason I've not bought Forza, otherwise I'd A: play that instead, and B: have the relative quality of my game shown up in the harshest way!
Fixed a few bugs this afternoon and added a couple of little touches from my list. It's still not "fun" per se but it's getting there. At the moment it's more about adding the functionality (hold and release to jump, level spawning from text, different obstacles, pick ups, etc...) before tuning that stuff.
Sweet. i don't have an android phone, so someone else in here will have to step up and test it, tell you how great it is.
I'll just keep cracking the whip - "DON'T STOP NOW!"