Diluted Dante wrote:retroking1981 wrote:hylian_elf wrote:In that case doesn't matter between SNES version of a game or PS1 or 2.Na that's a remake.Definitive versions? In that case reworked SSF2THD on XBLA is besht
It does. The SNES version was a port of the arcade game, whereas the 32Bit game was arcade perfect.
Thats not to say we can't have both the HD Remake and the Arcade perfect versions. The point is we haven't go the shitty 16Bit ones.
In the 16Bit thread we settled on both NHL 93 and 94, as both have a strong case for being the best one.
Lets discuss and educate.
So then you disqualify any game that is an arcade port, and we start an arcade thread too.
retroking1981 wrote:Exactly, its why we all watch Lethal Weapon on itv2 instead of wading through netflix or our DVDs.
retroking1981 wrote:Why are the colour pallettes different? Never heard of that before?
AJ wrote:We don't all do that.retroking1981 wrote:Exactly, its why we all watch Lethal Weapon on itv2 instead of wading through netflix or our DVDs.
retroking1981 wrote:I'm feeling a massive retro mood coming on.
cockbeard wrote:That is brill, was it yourself Davy who posted a thing about why certain glitches occur in games of that age. I found it ridiculously intreresting edit: Ahh, I think I was meandering aimlessly on stack exchange http://retrocomputing.stackexchange.com/questions/1652/why-can-you-not-move-on-the-last-level-on-dig-dug
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