I should be able to offer it in a couple of weeks. I'm assuming it won't take long to get through.hylian_elf wrote:I'm hoping for a Swap Club lend.
Be interested to hear why.Andy wrote:I would disagree with all of those comparisons, ninja, but I can see why one might make them.
superflyninja wrote:I'm onto the second land.so far its a rjp off of journey mixed with monument valley with The Witness's art style copied wholesale.very much enjoying it. Its very tranquil.I THINK I see where the story is going.
superflyninja wrote:I'm onto the second land.so far its a rjp off of journey mixed with monument valley with The Witness's art style copied wholesale.very much enjoying it. Its very tranquil.I THINK I see where the story is going.
stonechalice wrote:superflyninja wrote:I'm onto the second land.so far its a rjp off of journey mixed with monument valley with The Witness's art style copied wholesale.very much enjoying it. Its very tranquil.I THINK I see where the story is going.
I'm out.
Andy wrote:The trophies in this are baffling. I just triggered another one, no idea how, or why, and the descriptions don't help either. I also saw what I would consider to be a spoiler in the attract screen when I loaded it up earlier. Apart from that, I'm rather enjoying it.
It's almost certainly a two Play through for me. Once to experience, the next for trophies.superflyninja wrote:I just finished the 2nd level also. The lack of HUD etc is great. It doesn't quite pack the feels of Journey and certainly not Ico yet though. But yup Im loving it also. Regarding the 2nd level:Spoiler:
Yup a two play through indeed I think.Bob wrote:It's almost certainly a two Play through for me. Once to experience, the next for trophies. There was time after you'd dealt with it to explore before moving on... but it has that over whelming sense of discovery. Also the only ever acceptablesuperflyninja wrote:I just finished the 2nd level also. The lack of HUD etc is great. It doesn't quite pack the feels of Journey and certainly not Ico yet though. But yup Im loving it also. Regarding the 2nd level:Spoiler:LevelSpoiler:
superflyninja wrote:I'm onto the second land.so far its a rjp off of journey mixed with monument valley with The Witness's art style copied wholesale.very much enjoying it. Its very tranquil.I THINK I see where the story is going.
Andy wrote:I would disagree with all of those comparisons, ninja, but I can see why one might make them.
superflyninja wrote:Be interested to hear why. The Monument Valley one is a little stretch Ill admit, Mainly due to a similarity between elements in both games.
Andy wrote:
My comparisons are what the game feels like to play and to give a clue to the visual style. IMO those other games are a decent reference for those that haven't played Rime. Im not suggesting the devs saw early screens of The Witness and decided to do a Journey clone in a similar art style. I know its been in development a long time(I opened this thread myself in 2013! ) and it isnt just ripping off art styles etc.Andy wrote:I'm onto the second land.so far its a rjp off of journey mixed with monument valley with The Witness's art style copied wholesale.very much enjoying it. Its very tranquil.I THINK I see where the story is going.I would disagree with all of those comparisons, ninja, but I can see why one might make them.I can see two possible comparisons with Journey; one is the scarf/cape thing that Bob mentioned, but since that starts and ends at 'has cape' we'd be as well saying it's like Arkham Assylum. The other is that some information is communicated through wall paintings, but in Journey that's just telling the back story, whereas in Rime it's giving hints at puzzle solutions. In terms of gameplay, Rime is nothing like Journey. Rime is much more of an environmental puzzler than Journey. The game it most resembles is a more linear Submerged or, since nobody else has played that, some of the less complicated environmental puzzles of Tomb Raider or Uncharted. You have conceded that the Monument Valley comparison is a stretch. I'll give you the fact that some of the perspective puzzles have an Escher-like quality, but (so-far) they are limited to perspective solutions rather than full-on Jarreth gravity shifting. I think it's unfair on both games to say that it's copied The Witness's art-style wholesale. It would be like saying that Akira nicked Fantasia's look, or that Clerks looks like Sunset Boulevard. Yes, they both use bold, saturated colours, but so does Firewatch. Yes, they use a similar technique of white patterns to represent waves, but so do all the Studio Ghibli films. There is less of a painted quality to Rime than The Witness. The worlds are designed completely differently, too. So, yes, there are lines of comparison that you can draw between them, but they are very limited in their scope. The way you've presented these comparisons gives a really skewed idea of what the game is like to look at and play.Be interested to hear why. The Monument Valley one is a little stretch Ill admit, Mainly due to a similarity between elements in both games.
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