He never got the premium items.trippy wrote:Thankfully. Did you get inside Matthew Corbetts niece's loot box, Dante? Fnarr fnarr.
trippy wrote:Thankfully. Did you get inside Matthew Corbetts niece's loot box, Dante? Fnarr fnarr.
Yossarian wrote:Check the work thread, D.
Escape wrote:One potential evil is the baked-in ability for publishers to identify highlooters for bait-and-switch buys. Panini cards could only restrict their foot-to-ball men so far, because they'd lose future trade if none of your mates ever got any top players. Word got around.
But with games, you only need to supply enough good stuff to maintain the appearance of legitimacy, because unlike prepacked cards, you can now serve on a per-customer basis. So it might be 1:10 for your first purchase, creating lots of happy customers, but then rise to 1:50 for those who've fallen in.
This is how free bets from bookies work, hence matched betting.
M0stly harm13ss wrote:@nick thanks that's really interesting stuff. To be clear I brought up £40 to £50, but I was specifically referring to AAA games, and the amount you'd spend on the season pass plus a couple of boxes or card packs.
Also, for the record, I'm fully on board with the gatcha for F2P games. Income has to come from somewhere, and if I have enjoyed a game I will happily drop some money on it via IAPs or suchlike to support the dev. My concern is the way in which this is being implemented in mainstream AAA titles that you already pay for up front and with this some frameworks or protections that should be put in place.
nick_md wrote:Escape wrote:One potential evil is the baked-in ability for publishers to identify highlooters for bait-and-switch buys. Panini cards could only restrict their foot-to-ball men so far, because they'd lose future trade if none of your mates ever got any top players. Word got around.
But with games, you only need to supply enough good stuff to maintain the appearance of legitimacy, because unlike prepacked cards, you can now serve on a per-customer basis. So it might be 1:10 for your first purchase, creating lots of happy customers, but then rise to 1:50 for those who've fallen in.
This is how free bets from bookies work, hence matched betting.
This is a pretty cynical view and not something I've ever seen opted for. The people who make the games you play, in my experience at least, generally hold the same opinions as you re. fairness and quality for players, and have the same desire as yourself to not perpetuate the kind of cuntery you're alluding to.
nick_md wrote:Escape wrote:One potential evil is the baked-in ability for publishers to identify highlooters for bait-and-switch buys. Panini cards could only restrict their foot-to-ball men so far, because they'd lose future trade if none of your mates ever got any top players. Word got around.
But with games, you only need to supply enough good stuff to maintain the appearance of legitimacy, because unlike prepacked cards, you can now serve on a per-customer basis. So it might be 1:10 for your first purchase, creating lots of happy customers, but then rise to 1:50 for those who've fallen in.
This is how free bets from bookies work, hence matched betting.
This is a pretty cynical view and not something I've ever seen opted for. The people who make the games you play, in my experience at least, generally hold the same opinions as you re. fairness and quality for players, and have the same desire as yourself to not perpetuate the kind of cuntery you're alluding to.
mistercrayon wrote:nick_md wrote:Escape wrote:One potential evil is the baked-in ability for publishers to identify highlooters for bait-and-switch buys. Panini cards could only restrict their foot-to-ball men so far, because they'd lose future trade if none of your mates ever got any top players. Word got around.
But with games, you only need to supply enough good stuff to maintain the appearance of legitimacy, because unlike prepacked cards, you can now serve on a per-customer basis. So it might be 1:10 for your first purchase, creating lots of happy customers, but then rise to 1:50 for those who've fallen in.
This is how free bets from bookies work, hence matched betting.
This is a pretty cynical view and not something I've ever seen opted for. The people who make the games you play, in my experience at least, generally hold the same opinions as you re. fairness and quality for players, and have the same desire as yourself to not perpetuate the kind of cuntery you're alluding to.
Perhaps. But I think when publishers are explicitly publishing concepts which try to make paid for dlc desirable by mis matching players on skill levels then it’s impossible to argue there isn’t some rank practice going on.
nick_md wrote:As mentioned before, a *good* gacha system should, imo, provide a dusting / crafting feature whereby any unwanted items gained can be spent towards something you *do* actually want. I believe Hearthstone does this. By having a dusting system every item has worth and is useful to the player.Vela wrote:Because the digital keys sold in loot boxes have no monetary value and people cannot sell or trade unwanted or duplicate keys, they are just even more obviously exploitative.
Vela wrote:Without this option the loot box mechanic is shown for what it is: a cynical exercise in getting money for nothing. Fuck any game that has it.
bad_hair_day wrote:Never mind about all this Yoss, I missed your musings on FNF.
nick_md wrote:I've never argued there aren't unsavoury systems in play
It looks like you're new here. If you want to get involved, click one of these buttons!