stonechalice wrote:Well I've had a fresh stab at this. This must be my fourth go at the game now. I've finally got over a hurdle and I've actually enjoyed it, but I'm still not quite into the setting. It's quite amazing how many reused assets they used on Dark Souls 3 eh? Parts of this game are so similar. I've got a couple of bosses down and starting to make progress. Can't say the first two bosses are much cop though. Pretty shit tbh. The combat has clicked, although I still think it's too easy to take random damage, and the camera can be a total cunt - hello Cleric Beast - fucking awful mess. Got the gunshot parry down nicely. It's decent. I have a niggle though, and it's a fairly big one... Blood Vials and Quicksilver Bullets. WTF? Why did they do this? I'm having to farm the fucking things after a few fails on a boss on a tough section? That's just not fun I'm afraid. Completely ruins the flow of the game. I want to challenge the boss again, but it's pointless without healing items or bullets. I'm struggling to think of anything positive about this system. It's silly. Dark Souls had it just right with Estus Flasks. It's nearly enough to make me fuck it off for good tbh. Please tell me it's not like this through the whole game? Ever onwards...
Djornson wrote:I totally agree about vials and bullets, i can't see a need to make them consumable. Strange decision.
stonechalice wrote:Yeah I'm determined to get through it. I was assuming that any vials and bullets you picked up when you're maxed got sent to storage but that's not the case eh?
Spoiler:
Bollockoff wrote:The axe also has mental rally health regain. No other weapon matches it.
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