Moot_Geeza wrote:34 with the surprisingly epic and awesome Iconoclasts. One for @regmcfly maybe.
Moot_Geeza wrote:34. Iconoclasts - Vita Wow. I went in expecting a 3-4hr indie romp and found myself working through one of the most epic 2D games I've ever played. It took me nearly 14hrs to finish, and I found less than half of the items. If you told me this was a Treasure title I wouldn't bat an eyelid, it feels like the Saturn game they never made. It sits at the very light end of Metroidvania types; you revisit areas but exploration is minimal - usually if you're in a section you head for the question mark and won't get lost along the way. The running and gunning isn't exceptional, nor are the puzzles in fairness, but both are high quality, and the whole thing just oozes character and class. There's a section early on where you sneak past a crowd, but to avoid detection must only move when the crowd is laughing at jokes being told by a raconteur. It's a lovely couple of screens, but the fact that the lines of dialogue start to repeat just before you reach the far side of the room works as a neat way to sum the game up as a whole - it's so very nearly wonderful with a couple of forgivable indiscretions. The script is great, the story is actually kinda gripping, it sounds superb, it looks fantastic in places, it does a hell of a lot with the limited weapons/moveset in terms of variation/puzzle solving, and some of the bosses are the toppest of tiers. It's not a tough game, but it does keep you on your toes throughout. As high an [8] as [8] can be.
Diluted Dante wrote:I got stuck on one of the block levels, and have never been able to advance each time I've gone back. I loved the game til that point, but I just can't get any further.
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