Diluted Dante wrote:... Moe, are you sure about that? I have played on PC and PS4. Is it not people who chose not to link the PSN and Epic accounts having issues?
Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new.
It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out...
...You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.
Those are some crazy figures.*68.8% of Fortnite players surveyed said they spend money on the game
*Of those who spend money, they’ve spent an average of $84.67
*Overall, average spending among all players was $58.25
*58.9% of purchases made were of skins (18% gliders, 13.5% harvesting tools, 9.5% emotes)
*36.7% of Fortnite spenders said this is the first time they’ve bought anything in a game
*79.5% of Fortnite spenders have purchased a $10 battle pass, 45.6% have bought the $25 version
*35% of students surveyed said they have missed school to play Fortnite, 20.5% of workers surveyed said they missed work to play Fortnite
*The majority of players surveyed said they played Fortnite at least 10 hours a week.
Summary:
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun!
Mode Details:
*You’ll have one hour to create, play and train as you wish.
*Drop into the Battle Royale map with a squad of friends for an hour
*Friendly Fire is on
*Players respawn on death unless killed by the storm
*The storm doesn't start closing in for 55m, and takes 5 minutes to close in
*Resources gathered grant 10x the normal rate.
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