EvilRedEye wrote:I will buy it despite having pre-ordered the Analogue Mega Sg, because I am an idiot.
davyK wrote:If the 60Hz games are skipping frames then it sounds like a 50Hz system with butchered NTSC games.
davyK wrote:N64 would tempt me but it would need a proper N64 controller andthe right lineup (orbe hackable).
regmcfly wrote:I'd love them ty Ty ty
davyK wrote:poly-Kasparov
Moot_Geeza wrote:regmcfly wrote:I'd love them ty Ty ty
There's only one, sorry, the other was a PS3 pad. On the plus side, there's also a boxed copy of Virtual Kasparov if you want it.
hunk wrote:Sony is absolute shit at software emulation solutions. The only reason why PS1 emulation on PS2, PS3, PS4 and PSP/vita was any cop was because those were mostly hw based. If they want dedicated emulators running on off the shelves arm/Intel x86 hw they should assemble a dedicated team developing and fine tuning the sw. This ps classic just doesn't cut it.
AJ wrote:From what I've read, they just picked up an open source emulator, not even a particularly great one on ARM, and dropped it in as-is. They really didn't spend any time or money on the PS Classic at all.
cockbeard wrote:hunk wrote:Sony is absolute shit at software emulation solutions. The only reason why PS1 emulation on PS2, PS3, PS4 and PSP/vita was any cop was because those were mostly hw based. If they want dedicated emulators running on off the shelves arm/Intel x86 hw they should assemble a dedicated team developing and fine tuning the sw. This ps classic just doesn't cut it.
It's not totally their fault. They could have locked down a bunch of software libraries and dev tools and made sure that developers could only use those, but that would have massively stifled creativity and we definitely wouldn't have seen games mature on the hardware in the way that they did. Look at the difference between early and late games on each PlayStation. Whereas a lot of Nintendo stuff the best games on the console were launch titles
This approach, leaving the chips wide open to developers obviously makes it much more difficult to emulate as the developers could be doing something completely unanticipated. I wonder whether it might be a solution to actually emulate the hardware itself at the silicone level, but I've no idea how possible this is or isn't, likely isn't I'd imagine
cockbeard wrote:AJ wrote:From what I've read, they just picked up an open source emulator, not even a particularly great one on ARM, and dropped it in as-is. They really didn't spend any time or money on the PS Classic at all.
That's definitely how it seems from the little I've seen about it. I was thinking in a wider sense as described in the above post. Just an explanation of why emulating PlayStations might be trickier than certain other consoles
Yossarian wrote:Is the above not true of all consoles? I’m not aware of ever having heard of locked tools and libraries on certain platforms. The Bone runs in a VM which should make it emminently back-compatibleible in the future, but that’s different to locking down tools.
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