poprock wrote:It’ll usher in a whole new era for lag.
LivDiv wrote:The same conversations were had about Netflix and now look where we are at. Netflix was founded over 20 years ago, took 15 years for them to kill Blockbuster. Physical movies still exist of course but habits have shifted. The same will happen with gaming, there will be physical for a good while yet but it will stop being the norm, digital download is already taking over and bridges the gap to streaming. At this stage it isn't about reaching 100% of the audience, it's about reaching enough to make it viable.
LivDiv wrote:digital download is already taking over and bridges the gap to streaming.
At this stage it isn't about reaching 100% of the audience, it's about reaching enough to make it viable.
LivDiv wrote:Is that movies you mean or games?
I'd like to see details of how that breaks down in reality. Game sales covers everything from mobile to PC to console, and they're all wildly different business models.digi wrote:LivDiv wrote:Is that movies you mean or games?
No idea about movies but that was on a you tube vid I watched yesterday about anthems sales.
And around 80% of all game sales in UK are digital.
The Entertainment Retailers Association said of the £3.86bn generated by the video game market in the UK in 2018, £3.09bn was from digital and £770m was from physical sales.
That digital revenue figure, which includes microtransactions, DLC, subscription services, pay-to-play as well as individual game sales, is up 12.5 per cent year-on-year, while the physical revenue figure is down 2.8 per cent. Overall, the total game sales revenue figure is up 9.1 per cent year on year.
The shift from physical to digital for the video game market has been a slow but inevitable one, but the split when it comes to unit sales varies depending on the video game. The biggest-selling console game of 2018, FIFA 19, sold 2.5m units, according to the ERA, with 75 per cent coming from physical formats.
So, for big mainstream triple-A video games such as FIFA, physical is still very much the driving force behind unit sales revenue. However, for pretty much everything else, digital dominates.
digi wrote:No idea about movies but that was on a you tube vid I watched yesterday about anthems sales. And around 80% of all game sales in UK are digital.LivDiv wrote:Is that movies you mean or games?
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