JonB wrote:I mean, we can already see it's up against the SNES next, so it hardly matters.
JonB wrote:I've mentioned this before, but I remember how bad the UK launch of the Saturn was from my days working in EB, even by the standards of the time, before launch days were such a big deal. Obviously it came not long after the 32X, which had failed and just confused matters. Then they decided to launch in July, only to change the date and bring it forward by a few weeks at short notice int June. There was virtually no publicity not even about the date change, we had no posters etc in store and no demo units. They also decided to charge £400 for it with no games. And only had 4 games at launch. We took 3 preorders and got 4 units in total. It then turned out there was no RF cable in the box, back in those days when a lot of people still used RF connections, and the separate cable cost £25. But we only had 1 delivered anyway. By the time the PS1 came out at the end of September, we'd sold maybe a few more. Sony sent a demo unit and loads of POS stuff and had that huge advertising campaign. And charged £300 for it. Even back then in our small shop we took 30 preorders. The Saturn was already dead.The Saturn itself was a good machine. It's complexity didn't help matters. It's use of polygons instead of triangles for 3D , and the absence of code libraries for developers is what made ports look so shit. The real damage was that its marketing was a travesty. It was as much out of kilter with the times as the Dreamcast was. I actually blame Sega's failure on its idiotic Frankensteining of the Megadrive with all those add-ons. Abandoning those damaged their reputation as a company who would support its hardware.
afgavinstan wrote:Lol at thinking the SNES winning is a foregone conclusion DC 4 LIFE BREHS
Minnesänger wrote:afgavinstan wrote:Lol at thinking the SNES winning is a foregone conclusion DC 4 LIFE BREHS
SNES will win followed by Switch because Nintendo fans are relentless, and they've been stuck at opposite ends of the pool. Sony will lose because being better at attracting lots of studios and releasing a fantastic mix of art-house games and blockbusters was the type of cheating that killed Sega.
afgavinstan wrote:Lol at thinking the SNES winning is a foregone conclusion
DC 4 LIFE BREHS
mistercrayon wrote:The one console that should win won’t
That was the other thing I forgot to mention - the flagship game, Daytona, having the worst Pal version I've ever seen. Those borders...dynamiteReady wrote:It was still quite precarious for Sony, because by that time, Sega had an amazing rep with the arcades, and anything which offered better arcade conversions was going to generate hype back then*. Ridge Racer was the nail in the coffin. With that Ridge Racer conversion, Sony basically destroyed both Sega's console and arcade market. *Like old men, we talk... :'[JonB wrote:I've mentioned this before, but I remember how bad the UK launch of the Saturn was from my days working in EB, even by the standards of the time, before launch days were such a big deal. Obviously it came not long after the 32X, which had failed and just confused matters. Then they decided to launch in July, only to change the date and bring it forward by a few weeks at short notice int June. There was virtually no publicity not even about the date change, we had no posters etc in store and no demo units. They also decided to charge £400 for it with no games. And only had 4 games at launch. We took 3 preorders and got 4 units in total. It then turned out there was no RF cable in the box, back in those days when a lot of people still used RF connections, and the separate cable cost £25. But we only had 1 delivered anyway. By the time the PS1 came out at the end of September, we'd sold maybe a few more. Sony sent a demo unit and loads of POS stuff and had that huge advertising campaign. And charged £300 for it. Even back then in our small shop we took 30 preorders. The Saturn was already dead.The Saturn itself was a good machine. It's complexity didn't help matters. It's use of polygons instead of triangles for 3D , and the absence of code libraries for developers is what made ports look so shit. The real damage was that its marketing was a travesty. It was as much out of kilter with the times as the Dreamcast was. I actually blame Sega's failure on its idiotic Frankensteining of the Megadrive with all those add-ons. Abandoning those damaged their reputation as a company who would support its hardware.
So should I also put in my pentium 3 with a 3dfx because it was the best for playing quake 3?dynamiteReady wrote:@Reg - Also mad disappointing leaving out home computers from this tourney. The Amiga would surely make a top 8.
b0r1s wrote:I actually bought the Dreamcast keyboard and mouse before realising how shit I was at it.
bad_hair_day wrote:House of the Dead with fucking light guns. Top that Saturn boys.
Djornson wrote:Where is N64? N64 is my fave console. Followed by Xbox 360 This week: Dreamcast
It looks like you're new here. If you want to get involved, click one of these buttons!