Kara_Jane_Adams wrote:My point however was that 2 definitely has Muti-tap support.
retroking1981 wrote:Fair enough, I've never seen it without the J-Cart, didn't know it existed. I thought the J-Cart came about because of incompatibility with the Sega Multi-tap due to not being an official licensee. Same as EA, I thought they made their own multi-tap because their carts didn't work with the official Sega multi-tap. At least Codemasters built them into the cart instead of what EA done.Kara_Jane_Adams wrote:My point however was that 2 definitely has Muti-tap support.
Kara_Jane_Adams wrote:I know the non J-cart version of Micro Machines 2 definitely supports the official Sega Four Player Adaptor, as that's what I used to use back in the day.
Yossarian wrote:I thought that the 8 player mode was only available through two people sharing a pad?
retroking1981 wrote:Interesting, I guess EA were just being arseholes then?
Kara_Jane_Adams wrote:It’s the one I’ve owned for the last 25 years so I’m pretty sure it exists. Unless all this is just a dream. But I have no idea why I would dream something so mundane. Unless it isn’t my dream, maybe it’s yours, in which case can you dream me a pizza, I’m hungry.
EvilRedEye wrote:My copy of Micro Machines 2 doesn't have the J-Cart thing.
davyK wrote:Is it a region thing maybe?
Kara_Jane_Adams wrote:That's what I initially thought, but I bought mine in Leamington Spa. It also doesn't have the official Sega Magazine score on the front, so I'm guessing the J-Cart version was released after the standard version.davyK wrote:Is it a region thing maybe?
And the most playable game. Not like all those other games, which are less able to be played.tigersgogrrr wrote:97%, eh. What a score.
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