dynamiteReady wrote:Paul the sparky wrote:I think it's a game for raging weeb Kojima worshipers and/or PlayStation fanboys.
300,000 people are streaming this on day one.
This might be more of a cross over, than some gaming fanboy shit...
Also, interesting to see a large mainstream production by a Japanese auteur, where the lead language is English. Is that a first for games, or even film?
Me, back in June 2018 wrote:If this is just a traipsing simulator in between fancy cutscenes I'll be perfectly happy honestly. If you're not going to make the gameplay actually interesting or unique in some way then I'd much prefer them to just get rid of it and let me experience the world as meditatively as I like.
Cos it’s on PS4poprock wrote:I don’t see why everyone’s so down on this. Shenmue was popular.
RamSteelwood wrote:I'd be wary of advertising products in games for kids, but as an adult I'm pretty sure i could play a game where they use brands for in game stuff without feeling compelled to go and buy monster drinks.
Yossarian wrote:But, it seems like instead of monetisation in this, we have advertising for Monster.
Given the choice, I’d take cosmetic-only monetisation over in-game advertising. Am I alone in this?
FranticPea wrote:Different gift wrap for your parcels, bows, string. They could easily have added loot box items.
And you have a white beard and red outfit onLivDiv wrote:FranticPea wrote:Different gift wrap for your parcels, bows, string. They could easily have added loot box items.
If there is no Christmas day cosmetic event then Kojima has failed.
Kernowgaz wrote:And you have a white beard and red outfit onLivDiv wrote:FranticPea wrote:Different gift wrap for your parcels, bows, string. They could easily have added loot box items.
If there is no Christmas day cosmetic event then Kojima has failed.
mistercrayon wrote:Depends. What if they wheeled out a coke in the hobbit or something..
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