I set the aiming to horizontal only on the stick, and did the vertical with the pad's/Switch's motion controls. I can also recommend using the shoulder buttons as much as possible. You also have to bear in mind that the right stick works a bit differently to other games: it's more 'I want Luigi to face this direction' than 'I want Luigi to turn in this direction', if that makes sense.
For those with an open mind, wonders always await! - Kilton (monster enthusiast)
Been playing this a bit over the past couple of days. Co-op works fine, happy we switched. Was going to moan about the controls but SG's tip will save me trying to find an extra finger from somewhere.
The controls really are quite iffy in this, not enough to take the shine off but enough to appear incongruous alongside the quality on display elsewhere. As expected it's hugely inventive and boss heavy though, so I'm having a great time with it. I only played it briefly in sp, and I'm sure the switch-to-Googi thing works fine but it does seem well suited to co-op imo. Cleared the movie themed floor yesterday, I expect my GotY list will need another reshuffle.
Up to the 12th floor. Anyone else think the rubber dingy boss was hideous? I switched off in disgust after the first couple of tries. Got it done in the end, but thought it was eyebrow raisingly crap for a big franchise Ninty effort.
Game is on course for an [8] as it's chock full of wondrousness and ingenuity, but I defy anyone to play it without being being nagged by the niggles.
Yeah that was horrible, and it was the one where my mother in law went, "o that was an easy one"...
Design of the floors is absolutely great, animation is really good, controls aren't as good as they should be, and there are some bosses that would have been a lot easier in 2p.
It's a good thing a floor can be done in about an hour, so it always feels like you're making progress, couple of filler sections messing that up though. They're not that bad either in the end.
Maybe the reversed controls come easy to some but I was all fingers and thumbs for that boss.
I've played the whole thing in 2p since the appearance of Gooigi, and at times I've wondered whether solo play might be a touch chore-like in comparison. I'm sure it works fine, but not having to shift controls to do certain puzzles bit by bit is working for us.
I was mad at the guy piano asshole. Played the next level while listening to a YouTube video about the mclibel case but couldn’t be bothered to play more.
B hated that boss too, so so far I only know about his mom who didn't have any trouble with it. And she ain't the best at games usually.
Piano guy wasn't that great either. I do like a lot of the ideas behind bosses, but it's really the controls that are close to ruining it at times.
I didn't mind the cat, but seeing B fight him made me realize I was overcomplicating it.
I also still am mad that I haven't found any Boo naturally. I'm the best at finding hidden stuff, but these I just didn't spot. And I thought the rumble was gonna make it easier.
It's not just you. There's a brilliant game trapped in there somewhere but the execution drags it down considerably. I've just unlocked the 13th floor and I'm starting to think a [7] fits better than an [8]. It maaaaybe scrapes an 8 thanks to co-op.
You can relegate the up/down aiming to the gyro controls (which I do), and enable turning while charging the torch (which I don't do). Whatever you choose it's a bit of a faff at times tbh.
A very good (full campaign) co-op mode opens up after 90 mins or so if you want to play together.
Edit: Think you need two sets of joycons or an extra pad though.
I can't remember how they felt in the other games tbh, not the same I'd imagine due to the extra analogue stick available here? I dont remember being annoyed much by LM2 anyway. Plus six/eighteen years is a long time in game years, I think it's fair to expect refinement when franchises require them.
B only played the Gamecube game, and he was convinced the controls were different (think that one was made by Nintendo, and the other two by Next Level?). I've only played 2 and I felt the controls weren't that great on that one either.
It isn't bad enough to take away the overall enjoyment, but I kinda expected it to play a bit better by now. Especially since all the reviews are raving about the game (not that I read any), and everyone I see posting about this as well. Although I suspect a lot of those posts aren't from people that got very far into the game yet.
I seem to remember the original required you to reel the ghosts in with the little yellow stick - kinda like a fishing rod? Could be wrong though, mind plays tricks...
Think I'm 2/3rds of the way through now, just got floor 9. This is just great fun, some challenges but not overall difficult. Game play is entertaining and the tone of it is fun.
I may actually prefer it to the first one.
I'm falling apart to songs about hips and hearts...